gptkbp:instance_of
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gptkb:video_game
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gptkbp:art_style
|
cartoonish
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developer
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gptkb:Insomniac_Games
|
gptkbp:difficulty
|
gptkb:medium
|
gptkbp:engine
|
gptkb:Insomniac_Engine
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gptkbp:game_features
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gptkb:user_interface
gptkb:power-ups
gptkb:visual_effects
gptkb:collectibles
gptkb:sound_design
customization options
boss battles
dynamic environments
varied environments
achievements
mini-games
environmental storytelling
community features
leaderboards
level design
multiplayer maps
character progression
character abilities
unlockable content
reward system
environmental puzzles
exploration elements
AI companions
dynamic camera angles
difficulty settings
tutorial system
enemy variety
story-driven gameplay
upgradable weapons
save system
mod support
enemy encounters
narrative choices
interactive cutscenes
skill-based challenges
single-player missions
|
gptkbp:game_length
|
10-15 hours
|
gptkbp:game_mechanics
|
combat
platforming
puzzle-solving
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gptkbp:game_mode
|
single-player
multiplayer
|
gptkbp:genre
|
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label
|
The Dreadzone Experience
|
gptkbp:influences
|
gptkb:science_fiction
gptkb:comedy
action films
|
gptkbp:main_character
|
gptkb:Clank
gptkb:Ratchet
|
gptkbp:multiplayer
|
competitive play
cooperative play
|
gptkbp:music_composer
|
gptkb:David_Bergeaud
|
gptkbp:platform
|
gptkb:Play_Station_2
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gptkbp:publisher
|
gptkb:Sony_Music_Entertainment
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gptkbp:release_date
|
gptkb:2002
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gptkbp:sequel
|
Ratchet: Deadlocked
|
gptkbp:series
|
gptkb:Ratchet_&_Clank
|
gptkbp:setting
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gptkb:Dreadzone
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gptkbp:target_audience
|
young adults
teenagers
|
gptkbp:voice_actor
|
gptkb:David_Kaye
gptkb:Nika_Futterman
gptkb:Jim_Ward
gptkb:James_Arnold_Taylor
|
gptkbp:bfsParent
|
gptkb:Dreadzone
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gptkbp:bfsLayer
|
6
|