The Division: The Dark Zone
GPTKB entity
Statements (65)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:character_classes |
multiple
|
gptkbp:character_customization |
yes
|
gptkbp:community_support |
active
|
gptkbp:critical_reception |
generally positive
|
gptkbp:developed_by |
gptkb:Ubisoft
|
gptkbp:dlc |
yes
|
gptkbp:engine |
gptkb:Snowdrop_Engine
|
gptkbp:expansion |
gptkb:Last_Stand
gptkb:Survival Underground |
gptkbp:game_engine |
gptkb:Snowdrop_Engine
|
gptkbp:game_features |
gptkb:exploration
gptkb:missions community events events resource management crafting team strategies team play player interactions raids player choices game balance environmental storytelling side quests immersive storytelling day-night cycle dynamic weather realistic graphics character backstories character progression tactical gameplay skill trees seasonal content enemy variety enemy AI enemy factions in-game economy mission variety survival mechanics social hubs character skills gear sets dark zone Pv P zones Pv E |
gptkbp:game_mode |
online
|
gptkbp:game_world |
open world
|
gptkbp:genre |
action role-playing
|
gptkbp:loot_system |
yes
|
gptkbp:multiplayer |
yes
|
gptkbp:narrative_focus |
survival and cooperation
|
gptkbp:p_hlevel |
yes
|
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:publisher |
gptkb:Ubisoft
|
gptkbp:released_on |
March 8, 2016
|
gptkbp:sales |
over 10 million copies
|
gptkbp:sequel |
gptkb:Tom_Clancy's_The_Division_2
|
gptkbp:setting |
post-apocalyptic New York City
|
gptkbp:updates |
frequent
|
gptkbp:bfsParent |
gptkb:Tom_Clancy
|
gptkbp:bfsLayer |
5
|