gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:The_Time_of_the_Doctor
gptkb:Doctor_Who:_The_Time_of_the_Doctor
|
gptkbp:armament
|
varied
|
gptkbp:art_style
|
cartoonish
|
gptkbp:awards
|
Best Game of 2009
|
gptkbp:character_development
|
Ratchet and Clank's relationship
|
gptkbp:collects
|
Zoni
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:Insomniac_Games
|
gptkbp:difficulty
|
adjustable
|
gptkbp:engine
|
gptkb:Insomniac_Engine
|
gptkbp:game_features
|
gptkb:architect
gptkb:musical
gptkb:hospital
gptkb:spacecraft
gptkb:Actor
gptkb:museum
gptkb:film
boss battles
dynamic environments
time trials
game lore
player choices
combat mechanics
environmental storytelling
character customization
side quests
story arcs
narrative depth
character backstories
story-driven
character abilities
skill points
dynamic lighting
environmental puzzles
emotional moments
hidden areas
cutscenes
challenge mode
AI companions
vehicle sections
platforming mechanics
enemy variety
upgradable weapons
game world immersion
real-time cutscenes
interactive NP Cs
|
gptkbp:game_length
|
10-15 hours
|
gptkbp:game_mechanics
|
time manipulation
level-based
|
gptkbp:game_modes
|
single-player
|
gptkbp:genre
|
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label
|
The Crack in Time
|
gptkbp:influences
|
gptkb:Author
platforming games
|
gptkbp:main_character
|
gptkb:Clank
gptkb:Ratchet
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
time travel
|
gptkbp:platform
|
gptkb:Play_Station_3
|
gptkbp:predecessor
|
gptkb:Ratchet_&_Clank:_Tools_of_Destruction
|
gptkbp:publisher
|
gptkb:film_production_company
|
gptkbp:puzzles
|
time-based
|
gptkbp:release_date
|
October 27, 2009
|
gptkbp:sequel
|
Ratchet & Clank: Q Force
|
gptkbp:series
|
gptkb:Ratchet_&_Clank
|
gptkbp:setting
|
gptkb:Planet_of_the_Lombaxes
|
gptkbp:soundtrack
|
orchestral
|
gptkbp:voice_actor
|
gptkb:David_Kaye
gptkb:James_Arnold_Taylor
|