gptkbp:instance_of
|
gptkb:battle
|
gptkbp:challenges
|
gptkb:chess_match
|
gptkbp:consequences
|
gptkb:UNSC_forces
Banished forces
|
gptkbp:depicted_in
|
gptkb:video_game
|
gptkbp:developed_by
|
gptkb:343_Industries
|
gptkbp:enemy
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Covenant remnants
|
gptkbp:features
|
gptkb:Escharum
gptkb:Master_Chief
|
https://www.w3.org/2000/01/rdf-schema#label
|
The Battle of Zeta Halo
|
gptkbp:includes
|
combat
|
gptkbp:involves
|
gptkb:Banished
gptkb:UNSC
|
gptkbp:is_a
|
gptkb:military_conflict
|
gptkbp:is_characterized_by
|
gptkb:book
resource management
strategic planning
team coordination
boss battles
dynamic environments
combat tactics
strategic warfare
cooperative gameplay
environmental storytelling
player agency
narrative elements
team-based gameplay
open-world exploration
mission objectives
tactical gameplay
player progression
multiplayer competition
enemy AI behavior
|
gptkbp:is_chronicled_in
|
game lore
game cutscenes
game missions
|
gptkbp:is_connected_to
|
gptkb:Halo_lore
gptkb:Halo_factions
Halo characters
|
gptkbp:is_explored_in
|
gptkb:Halo_novels
gptkb:Halo_animated_series
gptkb:Halo_comics
|
gptkbp:is_influenced_by
|
gptkb:video_game
player choices
previous Halo battles
|
gptkbp:is_part_of
|
Halo storyline
Halo Infinite storyline
|
gptkbp:notable_allies
|
gptkb:Spartans
|
gptkbp:notable_for
|
gptkb:campaign_mode
gptkb:multiplayer_modes
|
gptkbp:occurs_in
|
gptkb:Halo_Infinite
|
gptkbp:part_of
|
gptkb:Halo_franchise
|
gptkbp:published_by
|
gptkb:Xbox_Game_Studios
|
gptkbp:released
|
gptkb:PC
gptkb:Xbox_One
gptkb:Xbox_Series_X/_S
|
gptkbp:set_in
|
futuristic universe
|
gptkbp:significance
|
gptkb:Halo_lore
|
gptkbp:strategic_importance
|
gptkb:Banished
gptkb:UNSC
|
gptkbp:takes_place_in
|
gptkb:Zeta_Halo
|
gptkbp:technology
|
gptkb:automobile
AI systems
advanced weaponry
|
gptkbp:bfsParent
|
gptkb:Commander_Sarah_Palmer
|
gptkbp:bfsLayer
|
5
|