gptkbp:instance_of
|
gptkb:video_game_franchise
|
gptkbp:acquisition
|
gptkb:Supercell
gptkb:Riot_Games
Minority stake in Paradox Interactive
Minority stake in Activision Blizzard
Minority stake in Epic Games
Minority stake in Ubisoft
Minority stake in Bohemia Interactive
Minority stake in From Software
Minority stake in Frontier Developments
Minority stake in Supercell
|
gptkbp:community_engagement
|
esports tournaments
player feedback initiatives
game development contests
|
gptkbp:employees
|
over 30,000
|
gptkbp:founded
|
gptkb:1998
|
gptkbp:genre
|
battle royale
multiplayer online battle arena (MOBA)
first-person shooter (FPS)
role-playing game (RPG)
real-time strategy (RTS)
|
gptkbp:global_presence
|
operates in over 100 countries
|
gptkbp:headquarters
|
gptkb:Shenzhen,_China
|
https://www.w3.org/2000/01/rdf-schema#label
|
Tencent Games
|
gptkbp:market_share
|
40% of China's gaming market
|
gptkbp:notable_collaborations
|
gptkb:We_Chat
gptkb:Tencent_Music_Entertainment
gptkb:QQ
gptkb:Tencent_Video
|
gptkbp:notable_games
|
gptkb:Call_of_Duty:_Mobile
gptkb:Cross_Fire
gptkb:League_of_Legends
gptkb:PUBG_Mobile
gptkb:Honor_of_Kings
|
gptkbp:parent_company
|
gptkb:Tencent
|
gptkbp:partnership
|
gptkb:Epic_Games
gptkb:Activision_Blizzard
|
gptkbp:platforms
|
gptkb:PC
gptkb:mobile
gptkb:video_game
|
gptkbp:revenue
|
gptkb:advertising
subscriptions
in-game purchases
game sales
$20 billion (2020)
|
gptkbp:social_responsibility
|
charity initiatives
youth protection policies
gaming addiction awareness
|
gptkbp:subsidiaries
|
gptkb:Supercell
gptkb:Riot_Games
gptkb:Lightspeed_&_Quantum_Studios
gptkb:Timi_Studios
|
gptkbp:bfsParent
|
gptkb:The_King's_Avatar
gptkb:video_game_franchise
gptkb:Tencent
|
gptkbp:bfsLayer
|
4
|