gptkbp:instance_of
|
gptkb:Graphics_Processing_Unit
|
gptkbp:application
|
Arcade machines
|
gptkbp:architecture
|
gptkb:Custom_ASIC
|
gptkbp:compatibility
|
gptkb:Taito_F3_System
|
gptkbp:cooling_system
|
Moderate
|
gptkbp:depth
|
16-bit
|
gptkbp:development
|
gptkb:Taito
|
gptkbp:features
|
Sprite scaling
Tile-based graphics
|
gptkbp:form_factor
|
gptkb:PCB
|
gptkbp:functionality
|
2 D graphics rendering
|
gptkbp:graphics_pipeline
|
2 D pipeline
|
https://www.w3.org/2000/01/rdf-schema#label
|
Taito TC0100 SCN
|
gptkbp:input_output
|
gptkb:joystick
RGB video signal
|
gptkbp:interface
|
Parallel interface
|
gptkbp:is_visible_from
|
Alpha blending
|
gptkbp:legacy
|
Influential in arcade technology
|
gptkbp:manufacturer
|
gptkb:Taito_Corporation
|
gptkbp:market_segment
|
Arcade gaming
|
gptkbp:notable_games
|
gptkb:Rainbow_Islands
gptkb:Bubble_Bobble
gptkb:Darius_II
gptkb:Gun_Frontier
gptkb:The_New_Zealand_Story
gptkb:Ninja_Warriors
gptkb:Kiki_Kaikai
gptkb:Operation_Wolf
Metal Black
|
gptkbp:performance
|
High-speed rendering
|
gptkbp:power_consumption
|
gptkb:Low
|
gptkbp:ram
|
1 MB VRAM
|
gptkbp:release_year
|
gptkb:1990
|
gptkbp:resolution
|
320x240
RGB555
|
gptkbp:rotation_period
|
Supported
|
gptkbp:scaling_method
|
Affine scaling
|
gptkbp:sound_support
|
gptkb:None
|
gptkbp:sprite_limit
|
128 sprites per frame
|
gptkbp:successor
|
Taito TC0100 SCN-2
|
gptkbp:texture
|
Supported
|
gptkbp:tile_size
|
8x8 pixels
|
gptkbp:used_in
|
Taito arcade games
|
gptkbp:bfsParent
|
gptkb:Taito_F3_hardware
|
gptkbp:bfsLayer
|
7
|