Sucker Punch proprietary engine
GPTKB entity
Statements (57)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Ghost_of_Tsushima_franchise
|
gptkbp:allows |
player choice
seamless transitions between gameplay and cutscenes |
gptkbp:developed_by |
gptkb:Sucker_Punch_Productions
|
gptkbp:enables |
character customization
|
gptkbp:features |
environmental storytelling
environmental effects dynamic weather system real-time lighting advanced AI detailed character models cutscene scripting character physics realistic terrain generation custom shader support |
gptkbp:first_introduced |
gptkb:Sly_Cooper_series
|
https://www.w3.org/2000/01/rdf-schema#label |
Sucker Punch proprietary engine
|
gptkbp:includes |
debugging tools
animation blending |
gptkbp:integrates_with |
third-party plugins
sound design tools |
gptkbp:is_enhanced_by |
gptkb:Play_Station_4
gptkb:Play_Station_5 |
gptkbp:is_optimized_for |
performance on consoles
|
gptkbp:known_for |
high-quality graphics
|
gptkbp:provides |
networking capabilities
level design tools physics simulation asset streaming |
gptkbp:supports |
user-generated content
multiplayer features multi-threading cross-platform play cloud saves high frame rates open world gameplay realistic water simulation modular asset management real-time reflections dynamic NPC interactions VR capabilities local co-op gameplay |
gptkbp:used_in |
gptkb:Sly_Cooper:_Thievius_Raccoonus
gptkb:Infamous:_First_Light gptkb:Ghost_of_Tsushima gptkb:Sly_2:_Band_of_Thieves gptkb:Sly_3:_Honor_Among_Thieves gptkb:Infamous:_Second_Son gptkb:Infamous_2 gptkb:Ghost_of_Tsushima:_Director's_Cut gptkb:Ghost_of_Tsushima:_Legends Infamous Infamous series |
gptkbp:utilizes |
gptkb:studio
AI pathfinding |