gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
3
|
gptkbp:bfsParent
|
gptkb:Microsoft
|
gptkbp:art_style
|
realistic
|
gptkbp:awards
|
TBA
|
gptkbp:base
|
growing player base
|
gptkbp:character_customization
|
gptkb:battle
|
gptkbp:community
|
State of Decay community
|
gptkbp:community_events
|
gptkb:battle
|
gptkbp:constructed_in
|
gptkb:battle
|
gptkbp:developer
|
gptkb:Undead_Labs
|
gptkbp:difficulty
|
various difficulty levels
|
gptkbp:drivetrain
|
gptkb:battle
|
gptkbp:engine
|
gptkb:Unreal_Engine_5
|
gptkbp:environment
|
open world environment
|
gptkbp:environmental_impact
|
gptkb:battle
|
gptkbp:events
|
gptkb:Xbox_Games_Showcase
|
gptkbp:features
|
gptkb:book
resource management
day-night cycle
dynamic weather
base building
zombie survival
|
gptkbp:feedback
|
important for development
|
gptkbp:fighting_style
|
melee and ranged
|
gptkbp:game_length
|
TBA
|
gptkbp:game_mechanics
|
player choice
|
gptkbp:game_modes
|
single-player
multiplayer
|
gptkbp:gameplay
|
open world
|
gptkbp:genre
|
survival horror
|
https://www.w3.org/2000/01/rdf-schema#label
|
State of Decay 3
|
gptkbp:influences
|
gptkb:Dying_Light
gptkb:The_Walking_Dead
gptkb:Left_4_Dead
|
gptkbp:inspiration
|
survival genre games
|
gptkbp:intelligence
|
dynamic AI
|
gptkbp:mod_support
|
planned
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
survival against zombies
|
gptkbp:notable_album
|
July 2020
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Xbox_Series_X/_S
|
gptkbp:predecessor
|
gptkb:State_of_Decay
gptkb:State_of_Decay_2
|
gptkbp:produced_by
|
in development
|
gptkbp:publisher
|
gptkb:Xbox_Game_Studios
|
gptkbp:release_date
|
TBA
|
gptkbp:sequel
|
gptkb:State_of_Decay_2
|
gptkbp:series
|
gptkb:State_of_Decay
|
gptkbp:setting
|
post-apocalyptic
|
gptkbp:soundtrack
|
original soundtrack
|
gptkbp:trailer
|
reveal trailer released
|
gptkbp:updates
|
regular updates planned
|
gptkbp:voice_actor
|
gptkb:battle
|