Statements (63)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:composer |
gptkb:Derek_Duke
|
gptkbp:critical_reception |
generally positive
|
gptkbp:developer |
gptkb:Ubisoft_Toronto
|
gptkbp:engine |
gptkb:Anvil_Engine
|
gptkbp:game_features |
gptkb:hospital
gptkb:online_multiplayer customization options immersive environments varied environments environmental interactions combat scenarios tactical planning combat mechanics character customization realistic graphics character progression real-time strategy elements team-based gameplay immersive gameplay multiple endings player choice dynamic lighting single-player campaign stealth gameplay story-driven missions AI enemies co-op missions spy gadgets mission replayability stealth mechanics tactical espionage dynamic missions online co-op stealth takedowns immersive story environmental stealth enemy detection system tactical stealth mercenary gameplay |
gptkbp:game_mechanics |
gptkb:musical
stealth tactical |
gptkbp:genre |
stealth
|
gptkbp:main_character |
gptkb:Sam_Fisher
|
gptkbp:mode |
single-player
multiplayer |
gptkbp:multiplayer |
Spies vs. Mercs
|
gptkbp:narrative_style |
counter-terrorism
|
gptkbp:platform |
gptkb:Play_Station_3
gptkb:Microsoft_Windows gptkb:Xbox_360 |
gptkbp:publisher |
gptkb:Ubisoft
|
gptkbp:release_date |
August 20, 2013
|
gptkbp:sequel |
gptkb:Splinter_Cell:_Conviction
|
gptkbp:series |
gptkb:Tom_Clancy's_Splinter_Cell
|
gptkbp:setting |
fictionalized version of the world
|
gptkbp:successor |
gptkb:Splinter_Cell:_Blacklist_2
|
gptkbp:voice_actor |
gptkb:Nolan_North
gptkb:Michael_Irby gptkb:Courtney_Taylor |
gptkbp:bfsParent |
gptkb:Splinter_Cell
|
gptkbp:bfsLayer |
4
|