gptkbp:instance_of
|
gptkb:item
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gptkbp:bfsLayer
|
3
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gptkbp:bfsParent
|
gptkb:mythological_figure
|
gptkbp:acquired
|
level 1
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gptkbp:associated_with
|
gptkb:sports_event
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gptkbp:cast
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gptkb:Phantom_Lancer
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gptkbp:cooling_system
|
12 seconds
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gptkbp:has_impact_on
|
slow
damage
|
https://www.w3.org/2000/01/rdf-schema#label
|
Spirit Lance
|
gptkbp:is_available_in
|
gptkb:musical
gptkb:sports_event
|
gptkbp:is_considered
|
a game-changer
a core ability
a skill-based ability
a skill shot
|
gptkbp:is_countered_by
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gptkb:Ghost_Scepter
gptkb:Black_King_Bar
Silence effects
|
gptkbp:is_effective_against
|
late game
team compositions
early game
squishy heroes
1v1 duels
low mobility heroes
tanky heroes
|
gptkbp:is_enhanced_by
|
gptkb:motorcycle
item effects
|
gptkbp:is_known_for
|
high mobility
its strategic importance
its utility
|
gptkbp:is_part_of
|
Dota 2 meta
Dota 2's gameplay mechanics
Phantom Lancer's build
Phantom Lancer's identity
Phantom Lancer's lore
Phantom Lancer's skill set
Phantom Lancer's strategy
Phantom Lancer's ultimate
|
gptkbp:is_popular_in
|
pub games
|
gptkbp:is_used_by
|
Spirit heroes
|
gptkbp:is_used_in
|
team fights
competitive play
ganking
|
gptkbp:is_used_to
|
zone control
escape
initiate fights
secure kills
control the battlefield
disrupt enemy positioning
poke enemies
|
gptkbp:notable_for
|
creating illusions
its range
|
gptkbp:price
|
gptkb:television_series
|
gptkbp:range
|
gptkb:television_series
|
gptkbp:synergizes_with
|
Illusion spells
|
gptkbp:targets
|
gptkb:theorem
|
gptkbp:training
|
gptkb:musical
|
gptkbp:type_of
|
gptkb:Ability
Active Ability
|
gptkbp:upgrades
|
gptkb:motorcycle
|
gptkbp:visual_effects
|
gptkb:theorem
spirit animation
|