Statements (71)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Fire_Emblem:_Path_of_Radiance
gptkb:Nintendo_Wii gptkb:Fire_Emblem_franchise |
gptkbp:art_style |
anime-style
|
gptkbp:character_classes |
various
|
gptkbp:composer |
gptkb:Nobuo_Uematsu
|
gptkbp:critical_reception |
generally favorable reviews
|
gptkbp:developer |
Intelligent Systems
|
gptkbp:game_engine |
Intelligent Systems Engine
|
gptkbp:game_features |
gptkb:church
gptkb:book resource management strategic planning player engagement strategic depth character arcs battle tactics character interactions combat mechanics game balance battle strategy character customization game pacing level design skill system item management map design game replayability player choice cutscenes difficulty settings enemy variety enemy AI character relationships enemy types map exploration narrative choices base management story branching enemy reinforcements unit abilities unit synergy unit variety battle animations support conversations terrain effects unit promotion chapter objectives laguz transformation |
gptkbp:game_modes |
single-player
|
gptkbp:gameplay |
turn-based strategy
|
gptkbp:genre |
gptkb:battle
|
gptkbp:is_aplace_for |
gptkb:battle
|
gptkbp:main_character |
gptkb:Elincia
gptkb:Sothe gptkb:Micaiah Ike |
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:narrative_style |
follows the events after Path of Radiance
|
gptkbp:number_of_teams |
gptkb:musical
|
gptkbp:platform |
gptkb:Wii
|
gptkbp:predecessor |
gptkb:Fire_Emblem:_Path_of_Radiance
|
gptkbp:publisher |
gptkb:video_game
|
gptkbp:release_date |
February 22, 2007
|
gptkbp:sales |
over 1 million copies
|
gptkbp:series |
gptkb:Fire_Emblem
|
gptkbp:setting |
gptkb:Tellius
|
gptkbp:successor |
gptkb:Fire_Emblem:_Shadow_Dragon
|
gptkbp:voice_actor |
Japanese and English
|