gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
realistic
|
gptkbp:audience
|
cult following
|
gptkbp:awards
|
gptkb:Best_Narrative_at_the_2012_Game_Developers_Choice_Awards
Best Game at the 2012 Game Critics Awards
|
gptkbp:character_development
|
complex characters
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gptkbp:critical_analysis
|
explores the effects of war
challenges player morality
subverts military shooter tropes
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developer
|
gptkb:Yager_Development
|
gptkbp:fan_base
|
cult following
|
gptkbp:fighting_style
|
cover system
squad commands
|
gptkbp:game_awards
|
gptkb:Best_Narrative
gptkb:Best_Game_Design
gptkb:Best_Art_Direction
|
gptkbp:game_design
|
environmental storytelling
linear narrative
|
gptkbp:game_engine
|
gptkb:Unreal_Engine_3
|
gptkbp:game_features
|
cover system
narrative choices
decision-making elements
squad mechanics
|
gptkbp:game_length
|
approximately 10 hours
varies by player skill
|
gptkbp:game_mechanics
|
dynamic environments
emotional impact
environmental hazards
character interactions
environmental storytelling
consequences of actions
player agency
weapon customization
moral choices
exploration elements
cutscenes
AI behavior
quick time events
dynamic cover system
shooting mechanics
stealth elements
narrative choices
stealth mechanics
narrative-driven gameplay
cover-based shooting
dialogue options
enemy AI behavior
combat choices
health regeneration system
|
gptkbp:game_mode
|
single-player
|
gptkbp:game_modes
|
single-player
|
gptkbp:genre
|
third-person shooter
|
gptkbp:in-game_currency
|
gptkb:none
|
gptkbp:influenced_by
|
gptkb:Heart_of_Darkness
gptkb:science_fiction
gptkb:Apocalypse_Now
Vietnam War films
military strategy games
modern warfare narratives
video game adaptations of military themes
|
gptkbp:influenced_games
|
gptkb:The_Last_of_Us
gptkb:Metal_Gear_Solid_V:_The_Phantom_Pain
gptkb:Call_of_Duty:_Modern_Warfare
gptkb:Far_Cry_3
|
gptkbp:launch_platform
|
DLC content
|
gptkbp:main_character
|
gptkb:Captain_Martin_Walker
|
gptkbp:multiplayer
|
no
|
gptkbp:narrative_theme
|
gptkb:moral_ambiguity
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
|
gptkbp:players
|
third-person
|
gptkbp:publisher
|
gptkb:2_K_Games
|
gptkbp:release_date
|
gptkb:2012
June 26, 2012
|
gptkbp:release_platform
|
gptkb:Xbox_Live_Arcade
gptkb:Play_Station_Network
gptkb:Steam
digital distribution
|
gptkbp:reviews
|
Metacritic score of 75/100
|
gptkbp:sequel
|
Spec Ops: The Line 2 (cancelled)
Spec Ops: The Line 2 (unreleased)
|
gptkbp:setting
|
gptkb:Dubai
|
gptkbp:soundtrack
|
original score by Elia Cmiral
original score by P. A. M. T. S.
|
gptkbp:themes
|
gptkb:survival
gptkb:war_crimes
psychological trauma
|
gptkbp:voice_actor
|
gptkb:Nolan_North
gptkb:Jason_C._Miller
gptkb:Derek_Phillips
gptkb:Noshir_Dalal
gptkb:Jason_Cottle
|
gptkbp:bfsParent
|
gptkb:Unreal_Engine_3
gptkb:2_K_Games
|
gptkbp:bfsLayer
|
5
|