Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Spawn
|
gptkbp:art_style |
comic book style
|
gptkbp:based_on |
Spawn comic series
|
gptkbp:composer |
gptkb:Kurt_Harland
|
gptkbp:critical_reception |
mixed reviews
|
gptkbp:developer |
gptkb:Digital_Extremes
|
gptkbp:game_engine |
gptkb:Unreal_Engine_2
|
gptkbp:game_features |
gptkb:power-ups
gptkb:video_game gptkb:museum interactive environments trophies boss battles VR support environmental hazards achievements environmental interactions co-op gameplay character customization day-night cycle dynamic weather system leaderboards realistic physics unlockable content multiple endings exploration elements skill trees cutscenes AI companions cinematic storytelling upgradable abilities combo system varied enemy types stealth elements mod support dynamic combat system narrative choices time-based challenges character dialogue options |
gptkbp:game_length |
approximately 10 hours
|
gptkbp:game_modes |
single-player
|
gptkbp:genre |
action-adventure
|
gptkbp:has_ability |
gptkb:television_series
superhuman strength necromancy energy manipulation teleportation |
https://www.w3.org/2000/01/rdf-schema#label |
Spawn (2003 video game)
|
gptkbp:influences |
gptkb:Spawn_animated_series
Spawn comic book series Spawn film |
gptkbp:main_character |
gptkb:Spawn
|
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:narrative_theme |
gptkb:revenge
|
gptkbp:platform |
gptkb:Play_Station_2
gptkb:Xbox |
gptkbp:publisher |
gptkb:Namco
|
gptkbp:release_date |
gptkb:2003
|
gptkbp:release_platform |
gptkb:operating_system
|
gptkbp:sequel |
gptkb:Spawn:_Armageddon
|
gptkbp:setting |
gptkb:Borough
|
gptkbp:target_audience |
mature players
|