gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
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3
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gptkbp:bfsParent
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gptkb:stadium
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gptkbp:adaptation
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comic books and films
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gptkbp:art_style
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2 D pixel art
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gptkbp:awards
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gptkb:none
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gptkbp:championship
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popular in arcade competitions
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gptkbp:community
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retro gaming community
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gptkbp:controls
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left and right movement
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gptkbp:cultural_impact
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pioneered the shooter genre
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gptkbp:developed_by
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gptkb:Taito
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gptkbp:difficulty
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gptkb:none
scales with player performance
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gptkbp:enemy
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aliens
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gptkbp:fan_base
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active online community
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gptkbp:feedback
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score display
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gptkbp:film_score
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points for each alien destroyed
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gptkbp:finale_date
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all lives lost
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gptkbp:game_engine
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custom arcade hardware
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gptkbp:game_length
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variable
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gptkbp:game_mechanics
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shooting
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gptkbp:game_modes
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single-player
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gptkbp:genre
|
fixed shooter
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gptkbp:hit_single
|
1 for each alien
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https://www.w3.org/2000/01/rdf-schema#label
|
Space Invaders-v0
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gptkbp:in-game_currency
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gptkb:none
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gptkbp:in-game_items
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gptkb:none
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gptkbp:influenced
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many modern shooters
game mechanics in other genres
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gptkbp:influenced_by
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gptkb:Spacewar!
gptkb:Pong
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gptkbp:inspired
|
many sequels and remakes
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gptkbp:intelligence
|
aliens move downwards
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gptkbp:is_available_on
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gptkb:multiple_platforms
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gptkbp:legacy
|
influenced game design principles
considered a classic in video game history
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gptkbp:level
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infinite
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gptkbp:main_character
|
player-controlled cannon
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gptkbp:mechanics
|
simple collision detection
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gptkbp:merchandising
|
gptkb:toys_and_collectibles
|
gptkbp:multiplayer
|
gptkb:none
|
gptkbp:narrative_style
|
gptkb:none
|
gptkbp:notable_feature
|
progressively increasing difficulty
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gptkbp:number_of_teams
|
gptkb:3
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gptkbp:objective
|
destroy all aliens
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gptkbp:platform
|
gptkb:video_game
|
gptkbp:release_year
|
gptkb:1978
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gptkbp:remake
|
gptkb:2008
gptkb:Space_Invaders_Extreme
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gptkbp:setting
|
outer space
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gptkbp:soundtrack
|
simple electronic sounds
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gptkbp:speed
|
increases over time
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gptkbp:speedrun_community
|
popular among speedrunners
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gptkbp:tactics
|
avoid getting hit
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gptkbp:target_audience
|
general public
|