gptkbp:instanceOf
|
gptkb:video_game
|
gptkbp:arcadeSystem
|
gptkb:Namco_System_12
|
gptkbp:award
|
gptkb:Famitsu_Platinum_Hall_of_Fame
gptkb:GameSpot_Game_of_the_Year_1999
|
gptkbp:composer
|
gptkb:Akitaka_Tohyama
gptkb:Yoshihito_Yano
gptkb:Junichi_Nakatsuru
gptkb:Takanori_Otsuka
|
gptkbp:coverArt
|
features Sophitia Alexandra
|
gptkbp:criticalReception
|
universal acclaim
|
gptkbp:developer
|
gptkb:Project_Soul
|
gptkbp:DreamcastVersionReleaseDate
|
1999
|
gptkbp:enemyOf
|
gptkb:Nightmare
|
gptkbp:engine
|
gptkb:Namco_System_12
|
gptkbp:ESRB_rating
|
16
T (Teen)
|
gptkbp:franchise
|
gptkb:Soulcalibur
|
gptkbp:game
|
3D fighting
|
gptkbp:genre
|
gptkb:fighting_game
|
https://www.w3.org/2000/01/rdf-schema#label
|
Soulcalibur (1998)
|
gptkbp:mainCharacter
|
gptkb:Sophitia_Alexandra
gptkb:Kilik
gptkb:Mitsurugi
|
gptkbp:mechanic
|
gptkb:Guard_Impact
gptkb:Ring_Out
gptkb:Soul_Charge
|
gptkbp:mode
|
multiplayer
single-player
|
gptkbp:notableCharacter
|
gptkb:Sophitia_Alexandra
gptkb:Ivy
gptkb:Taki
gptkb:Kilik
gptkb:Mitsurugi
gptkb:Voldo
gptkb:Nightmare
|
gptkbp:notableFeature
|
weapon-based combat
8-way run movement system
|
gptkbp:notableFor
|
Dreamcast version
|
gptkbp:platform
|
gptkb:Dreamcast
Arcade
|
gptkbp:predecessor
|
gptkb:Soul_Edge
|
gptkbp:publisher
|
gptkb:Namco
|
gptkbp:region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:releaseDate
|
1998
|
gptkbp:sequel
|
gptkb:Soulcalibur_II
|
gptkbp:series
|
gptkb:Soulcalibur
|
gptkbp:setting
|
16th century Europe
|
gptkbp:bfsParent
|
gptkb:Yoshimitsu
|
gptkbp:bfsLayer
|
6
|