Statements (24)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:game_mechanic
|
| gptkbp:alsoKnownAs |
GI
|
| gptkbp:appearsIn |
gptkb:Soulcalibur_series
|
| gptkbp:category |
defensive technique
|
| gptkbp:effect |
creates opening for counterattack
deflects attack |
| gptkbp:firstAppearance |
gptkb:Soul_Edge
|
| gptkbp:function |
parry opponent's attack
|
| gptkbp:input |
guard and back
guard and forward |
| gptkbp:opposedBy |
throw
break attack |
| gptkbp:requires |
precise timing
|
| gptkbp:resourceCost |
meter (in some games)
none (in most games) |
| gptkbp:usedBy |
all characters
|
| gptkbp:variant |
gptkb:Parry
Deflect Repel Just Impact Reversal Impact |
| gptkbp:bfsParent |
gptkb:Soulcalibur_II
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
Guard Impact
|