Statements (24)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game mechanic
|
gptkbp:alsoKnownAs |
GI
|
gptkbp:appearsIn |
gptkb:Soulcalibur_series
|
gptkbp:category |
defensive technique
|
gptkbp:effect |
creates opening for counterattack
deflects attack |
gptkbp:firstAppearance |
gptkb:Soul_Edge
|
gptkbp:function |
parry opponent's attack
|
https://www.w3.org/2000/01/rdf-schema#label |
Guard Impact
|
gptkbp:input |
guard and back
guard and forward |
gptkbp:opposedBy |
throw
break attack |
gptkbp:requires |
precise timing
|
gptkbp:resourceCost |
meter (in some games)
none (in most games) |
gptkbp:usedBy |
all characters
|
gptkbp:variant |
gptkb:Parry
Deflect Repel Just Impact Reversal Impact |
gptkbp:bfsParent |
gptkb:Soulcalibur_II
|
gptkbp:bfsLayer |
6
|