Statements (71)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:developed_by |
gptkb:Sega
|
gptkbp:engine_type |
proprietary engine
|
gptkbp:features |
gptkb:power-ups
gptkb:seasonal_events gptkb:patches gptkb:collectibles gptkb:voice_acting community events interactive environments user interface design boss battles game updates character arcs environmental storytelling character customization leaderboards particle effects narrative elements level design tools character abilities dynamic lighting game balancing environmental puzzles difficulty settings tutorial system enemy variety game modes nostalgic references gameplay variety fan service elements fan-favorite characters soundtrack integration time travel mechanics gameplay challenges animated backgrounds cutscene integration speed challenges dynamic camera system level transitions classic gameplay elements high-speed gameplay multiple gameplay styles level replayability cutscene cinematics time attack modes game mechanics tutorial speedrunning mechanics |
https://www.w3.org/2000/01/rdf-schema#label |
Sonic Generations Engine
|
gptkbp:platforms |
gptkb:PC
gptkb:Play_Station_3 gptkb:Xbox_360 |
gptkbp:predecessor |
gptkb:Sonic_Forces_Engine
|
gptkbp:released_in |
gptkb:2011
|
gptkbp:successor |
gptkb:Sonic_Unleashed_Engine
|
gptkbp:supports |
gptkb:multiplayer_modes
gptkb:modding_community varied environments achievements cross-platform play HD graphics local co-op online features DLC content 3 D graphics 2 D graphics |
gptkbp:used_in |
gptkb:Sonic_Generations
|
gptkbp:uses |
gptkb:Render_Ware
gptkb:Havok_physics |
gptkbp:bfsParent |
gptkb:Sonic_Rush_Engine
|
gptkbp:bfsLayer |
7
|