gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
isometric
|
gptkbp:character_classes
|
gptkb:Mage
gptkb:shamanism
gptkb:Street_Samurai
Rigger
Decker
|
gptkbp:character_customization
|
yes
|
gptkbp:combat_system
|
turn-based
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:Harebrained_Schemes
|
gptkbp:dlc
|
gptkb:Shadowrun:_Dragonfall_-Director's_Cut
|
gptkbp:engine
|
gptkb:Unity
|
gptkbp:expansion
|
gptkb:Shadowrun_Returns
|
gptkbp:game_features
|
team dynamics
resource management
strategic planning
combat tactics
puzzle elements
environmental hazards
character interactions
environmental storytelling
side quests
character backstories
character progression
multiple endings
branching narratives
dialogue trees
story-driven missions
loot system
enemy AI
character relationships
skill checks
hacking mechanics
narrative choices
immersive world
mission variety
party management
decking mechanics
matrix exploration
|
gptkbp:game_length
|
15-20 hours
|
gptkbp:gameplay
|
turn-based combat
|
gptkbp:genre
|
gptkb:role-playing_game
|
gptkbp:influences
|
Shadowrun tabletop RPG
|
gptkbp:main_character
|
Tactical Team Leader
|
gptkbp:metacritic_score
|
84/100
|
gptkbp:multiplayer
|
no
|
gptkbp:narrative
|
non-linear storytelling
|
gptkbp:platform
|
gptkb:Linux
gptkb:Microsoft_Windows
gptkb:OS_X
|
gptkbp:publisher
|
gptkb:Harebrained_Schemes
|
gptkbp:rating
|
8.5/10
|
gptkbp:release_date
|
February 27, 2014
|
gptkbp:release_type
|
standalone expansion
|
gptkbp:sequel
|
gptkb:Shadowrun:_Hong_Kong
|
gptkbp:setting
|
gptkb:Cyberpunk
|
gptkbp:start_location
|
gptkb:Berlin
|
gptkbp:voice_acting
|
yes
|
gptkbp:bfsParent
|
gptkb:Shadowrun_series
gptkb:Shadowrun
|
gptkbp:bfsLayer
|
5
|