gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
3
|
gptkbp:bfsParent
|
gptkb:Shadowrun
|
gptkbp:art_style
|
isometric
|
gptkbp:character_classes
|
gptkb:Street_Samurai
gptkb:Monarch
Rigger
Decker
|
gptkbp:character_customization
|
gptkb:battle
|
gptkbp:combat_system
|
turn-based
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:Harebrained_Schemes
|
gptkbp:dlc
|
gptkb:Shadowrun:_Dragonfall_-Director's_Cut
|
gptkbp:engine
|
gptkb:aircraft
|
gptkbp:game_features
|
team dynamics
resource management
strategic planning
combat tactics
puzzle elements
environmental hazards
character interactions
environmental storytelling
side quests
character backstories
character progression
multiple endings
branching narratives
dialogue trees
story-driven missions
loot system
enemy AI
character relationships
skill checks
hacking mechanics
narrative choices
immersive world
mission variety
party management
decking mechanics
matrix exploration
|
gptkbp:game_length
|
15-20 hours
|
gptkbp:gameplay
|
turn-based combat
|
gptkbp:genre
|
gptkb:tabletop_role-playing_game
|
gptkbp:has_expansion
|
gptkb:Shadowrun_Returns
|
gptkbp:influences
|
Shadowrun tabletop RPG
|
gptkbp:launch_site
|
gptkb:Berlin
|
gptkbp:main_character
|
Tactical Team Leader
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
non-linear storytelling
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:operating_system
OSX
|
gptkbp:publisher
|
gptkb:Harebrained_Schemes
|
gptkbp:rating
|
8.5/10
84/100
|
gptkbp:release_date
|
February 27, 2014
|
gptkbp:release_format
|
standalone expansion
|
gptkbp:sequel
|
gptkb:Shadowrun:_Hong_Kong
|
gptkbp:setting
|
gptkb:terrorist_attack
|
gptkbp:voice_actor
|
gptkb:battle
|