gptkbp:instance_of
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gptkb:tabletop_role-playing_game
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gptkbp:artwork
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gptkb:Sam_Wood
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gptkbp:character
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runners
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gptkbp:combat_system
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turn-based
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gptkbp:design
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gptkb:Jordan_Weisman
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gptkbp:features
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magic and technology coexist
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gptkbp:game_length
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2 to 8 hours
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gptkbp:game_mechanics
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dice pool system
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gptkbp:genre
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gptkb:Author
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gptkbp:has_expansion
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gptkb:Shadowrun:_Cybertechnology
gptkb:Shadowrun:_Magic_in_the_Shadows
gptkb:Shadowrun:_Man_and_Machine
gptkb:Shadowrun:_The_Sprawl
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gptkbp:influences
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gptkb:weapon
gptkb:Neuromancer
gptkb:William_Gibson
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gptkbp:language
|
gptkb:Monarch
urban fantasy
cybernetics
social inequality
dystopian future
corporate power
|
gptkbp:library
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gptkb:Shadowrun:_2nd_Edition_Rulebook
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gptkbp:notable_character
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gptkb:Street_Samurai
gptkb:Monarch
gptkb:Technomancer
gptkb:Deckers
gptkb:Face
Riggers
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gptkbp:number_of_teams
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2 to 6
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gptkbp:predecessor
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gptkb:Shadowrun:_1st_Edition
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gptkbp:published_by
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gptkb:FASA_Corporation
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gptkbp:release_year
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gptkb:1992
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gptkbp:setting
|
gptkb:Sixth_World
cyberpunk fantasy
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gptkbp:successor
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gptkb:Shadowrun:_3rd_Edition
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gptkbp:themes
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gptkb:spacecraft
gptkb:amusement_park
gptkb:betrayal
gptkb:moral_ambiguity
gptkb:survival
gptkb:teamwork
heists
social conflict
corporate espionage
technology vs magic
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gptkbp:bfsParent
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gptkb:Shadowrun
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gptkbp:bfsLayer
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3
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