Statements (36)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:book_series
|
gptkbp:category |
Programming books
Computer graphics books |
gptkbp:contains |
ShaderX 2: Shader Programming Tips and Tricks
ShaderX 4: Advanced Rendering Techniques ShaderX 5: Advanced Rendering Techniques ShaderX 6: Advanced Rendering Techniques ShaderX 7: Advanced Rendering Techniques ShaderX: Vertex and Pixel Shader Tips and Tricks ShaderX 3: Advanced Rendering with DirectX and OpenGL |
gptkbp:editor |
gptkb:Wolfgang_Engel
|
gptkbp:firstPublished |
2002
|
gptkbp:focusesOn |
shader programming
real-time graphics programming |
https://www.w3.org/2000/01/rdf-schema#label |
ShaderX book series
|
gptkbp:language |
English
|
gptkbp:notableContributor |
gptkb:Simon_Green
gptkb:Wolfgang_Engel gptkb:Randima_Fernando gptkb:Naty_Hoffman Filip Strugar Jason Zink Sebastien St-Laurent |
gptkbp:numberOfVolumes |
7
|
gptkbp:publisher |
gptkb:Charles_River_Media
Wordware Publishing |
gptkbp:subject |
gptkb:OpenGL
gptkb:GLSL gptkb:HLSL gptkb:DirectX GPU programming |
gptkbp:successor |
GPU Pro book series
|
gptkbp:targetAudience |
game developers
graphics programmers |
gptkbp:bfsParent |
gptkb:Wolfgang_Engel
|
gptkbp:bfsLayer |
7
|