Sam Greenbriar

GPTKB entity

Statements (66)
Predicate Object
gptkbp:instance_of gptkb:character
gptkbp:appears_in gptkb:Gone_Home
gptkbp:child gptkb:Katie_Greenbriar
Troy Greenbriar
gptkbp:discovered_by secrets
gptkbp:explores family dynamics
gptkbp:has_backstory moved to Oregon
gptkbp:has_conflict_with her parents
gptkbp:has_connection_to the 90s culture
gptkbp:has_friend Lonnie De Soto
gptkbp:has_goal understand her identity
gptkbp:has_interest gptkb:video_games
gptkb:music
writing
gptkbp:has_relationship_with her family
Lonnie De Soto
gptkbp:has_sections gptkb:true
gptkbp:has_theme coming of age
gptkbp:has_tradition self-discovery
https://www.w3.org/2000/01/rdf-schema#label Sam Greenbriar
gptkbp:is_affected_by family issues
gptkbp:is_character_in gptkb:video_game
gptkb:interactive_fiction
faces societal expectations
challenges norms
navigates challenges
emotional narrative
seeks acceptance
experiences love
narrative video game
navigates her environment
gptkbp:is_connected_to themes of family
themes of love
themes of acceptance
gptkbp:is_explored_in gptkb:narrative_structure
gptkb:character_development
player choices
gameplay
gptkbp:is_influenced_by her environment
gptkbp:is_involved_in gptkb:mystery
personal growth
self-exploration
gptkbp:is_known_for her relationships
her exploration of identity
her journal entries
gptkbp:is_motivated_by find her sister
gptkbp:is_part_of gptkb:immersive_experience
gptkb:storytelling
emotional storytelling
interactive storytelling
interactive narrative
gptkbp:is_portrayed_as gptkb:Courtney_Hope
gptkb:complex
rebellious
empathetic
gptkbp:is_represented_in gptkb:video_game
gptkb:Courtney_Hope
gptkbp:is_set_in gptkb:1995
gptkbp:is_symbolic_of gptkb:youth
adolescence
youth rebellion
gptkbp:lives_in gptkb:Greenbriar_House
gptkbp:protagonist gptkb:Gone_Home
gptkbp:user_experience isolation
gptkbp:bfsParent gptkb:Gone_Home
gptkbp:bfsLayer 6