Gone Home

GPTKB entity

Statements (52)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:What_Remains_of_Edith_Finch
gptkbp:art_style realistic
gptkbp:awards gptkb:BAFTA_Games_Award_for_Best_Game
IGF Award for Excellence in Design
GDC Award for Best Debut
gptkbp:critical_reception very positive
gptkbp:cultural_impact influenced indie game development
gptkbp:developer The Fullbright Company
gptkbp:environment abandoned house
gptkbp:features gptkb:Katie_Greenbriar
gptkbp:game_engine gptkb:aircraft
gptkbp:game_length approximately 2-3 hours
gptkbp:genre gptkb:amusement_park
walking simulator
gptkbp:has_character gptkb:Sam_Greenbriar
https://www.w3.org/2000/01/rdf-schema#label Gone Home
gptkbp:influenced future narrative games
gptkbp:influenced_by gptkb:Dear_Esther
gptkb:Gone_Home:_Console_Edition
gptkb:What_Remains_of_Edith_Finch
gptkb:Firewatch
gptkb:The_Legend_of_Zelda:_Ocarina_of_Time
gptkb:Myst
gptkbp:influences environmental storytelling
interactive storytelling
narrative-driven games
gptkbp:inspired_by personal experiences of the developers
gptkbp:is_available_on gptkb:Nintendo_Switch
gptkb:smartphone
gptkb:operating_system
gptkbp:is_evaluated_by widely praised
gptkbp:main_character gptkb:Katie_Greenbriar
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style gptkb:spacecraft
gptkbp:number_of_teams exploration-based
gptkbp:platform gptkb:Microsoft_Windows
gptkb:Xbox_One
gptkb:Play_Station_4
gptkbp:publisher The Fullbright Company
gptkbp:puzzles minimal
gptkbp:release_date August 15, 2013
gptkbp:sales over 1 million copies
gptkbp:sequel gptkb:None
gptkbp:setting gptkb:1995
gptkbp:soundtrack original music by Chris Remo
gptkbp:themes gptkb:TV_series
gptkb:loss
gptkb:family
coming of age
gptkbp:viewpoint gptkb:battle