gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
3
|
gptkbp:bfsParent
|
gptkb:What_Remains_of_Edith_Finch
|
gptkbp:art_style
|
realistic
|
gptkbp:awards
|
gptkb:BAFTA_Games_Award_for_Best_Game
IGF Award for Excellence in Design
GDC Award for Best Debut
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gptkbp:critical_reception
|
very positive
|
gptkbp:cultural_impact
|
influenced indie game development
|
gptkbp:developer
|
The Fullbright Company
|
gptkbp:environment
|
abandoned house
|
gptkbp:features
|
gptkb:Katie_Greenbriar
|
gptkbp:game_engine
|
gptkb:aircraft
|
gptkbp:game_length
|
approximately 2-3 hours
|
gptkbp:genre
|
gptkb:amusement_park
walking simulator
|
gptkbp:has_character
|
gptkb:Sam_Greenbriar
|
https://www.w3.org/2000/01/rdf-schema#label
|
Gone Home
|
gptkbp:influenced
|
future narrative games
|
gptkbp:influenced_by
|
gptkb:Dear_Esther
gptkb:Gone_Home:_Console_Edition
gptkb:What_Remains_of_Edith_Finch
gptkb:Firewatch
gptkb:The_Legend_of_Zelda:_Ocarina_of_Time
gptkb:Myst
|
gptkbp:influences
|
environmental storytelling
interactive storytelling
narrative-driven games
|
gptkbp:inspired_by
|
personal experiences of the developers
|
gptkbp:is_available_on
|
gptkb:Nintendo_Switch
gptkb:smartphone
gptkb:operating_system
|
gptkbp:is_evaluated_by
|
widely praised
|
gptkbp:main_character
|
gptkb:Katie_Greenbriar
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:spacecraft
|
gptkbp:number_of_teams
|
exploration-based
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Xbox_One
gptkb:Play_Station_4
|
gptkbp:publisher
|
The Fullbright Company
|
gptkbp:puzzles
|
minimal
|
gptkbp:release_date
|
August 15, 2013
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:sequel
|
gptkb:None
|
gptkbp:setting
|
gptkb:1995
|
gptkbp:soundtrack
|
original music by Chris Remo
|
gptkbp:themes
|
gptkb:TV_series
gptkb:loss
gptkb:family
coming of age
|
gptkbp:viewpoint
|
gptkb:battle
|