Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Graphics_Processing_Unit
|
gptkbp:architecture |
gptkb:Power_VR
|
gptkbp:compatibility |
Compatible with ARM architecture
|
gptkbp:features |
Dynamic power management
Multi-core support Hardware-accelerated video encoding Advanced shading techniques Support for tessellation High-definition video playback Support for anisotropic filtering Support for compute shaders Support for mipmapping Support for occlusion queries Support for pixel buffer objects Support for vertex buffer objects Multi-sampling anti-aliasing Support for depth textures Support for environment mapping Support for multiple render targets Support for particle systems Support for shadow mapping Support for high dynamic range rendering 3 D graphics rendering High fill rate Programmable pipeline Vertex and fragment shaders Low latency rendering Support for texture atlases Support for bump mapping Support for frame buffer objects Shader model 2.0 support Support for framebuffer blending Support for instancing Support for color blending Support for stencil buffers Texture compression support |
https://www.w3.org/2000/01/rdf-schema#label |
SGX 960
|
gptkbp:manufacturer |
gptkb:Imagination_Technologies
|
gptkbp:market_segment |
Mobile computing
|
gptkbp:notable_for |
Used in embedded systems
Used in gaming consoles Used in Android devices Used in Apple devices Used in Windows Phone devices |
gptkbp:performance |
High performance for mobile devices
Supports 1080p video decoding Supports 3 D graphics at 60 FPS Up to 35 million triangles per second |
gptkbp:power_consumption |
Low power consumption
|
gptkbp:predecessor |
SGX 535
|
gptkbp:production_status |
Discontinued
|
gptkbp:release_year |
gptkb:2010
|
gptkbp:successor |
gptkb:Power_VR_Series6
gptkb:SGX_540 gptkb:Power_VR_SGX_543 |
gptkbp:supports |
gptkb:Open_GL_ES_2.0
Open CL 1.1 |
gptkbp:used_in |
gptkb:smartphone
Tablets |
gptkbp:bfsParent |
gptkb:Power_VR_SGX
|
gptkbp:bfsLayer |
7
|