SGX 960

GPTKB entity

Statements (61)
Predicate Object
gptkbp:instance_of gptkb:Graphics_Processing_Unit
gptkbp:architecture gptkb:Power_VR
gptkbp:compatibility Compatible with ARM architecture
gptkbp:features Dynamic power management
Multi-core support
Hardware-accelerated video encoding
Advanced shading techniques
Support for tessellation
High-definition video playback
Support for anisotropic filtering
Support for compute shaders
Support for mipmapping
Support for occlusion queries
Support for pixel buffer objects
Support for vertex buffer objects
Multi-sampling anti-aliasing
Support for depth textures
Support for environment mapping
Support for multiple render targets
Support for particle systems
Support for shadow mapping
Support for high dynamic range rendering
3 D graphics rendering
High fill rate
Programmable pipeline
Vertex and fragment shaders
Low latency rendering
Support for texture atlases
Support for bump mapping
Support for frame buffer objects
Shader model 2.0 support
Support for framebuffer blending
Support for instancing
Support for color blending
Support for stencil buffers
Texture compression support
https://www.w3.org/2000/01/rdf-schema#label SGX 960
gptkbp:manufacturer gptkb:Imagination_Technologies
gptkbp:market_segment Mobile computing
gptkbp:notable_for Used in embedded systems
Used in gaming consoles
Used in Android devices
Used in Apple devices
Used in Windows Phone devices
gptkbp:performance High performance for mobile devices
Supports 1080p video decoding
Supports 3 D graphics at 60 FPS
Up to 35 million triangles per second
gptkbp:power_consumption Low power consumption
gptkbp:predecessor SGX 535
gptkbp:production_status Discontinued
gptkbp:release_year gptkb:2010
gptkbp:successor gptkb:Power_VR_Series6
gptkb:SGX_540
gptkb:Power_VR_SGX_543
gptkbp:supports gptkb:Open_GL_ES_2.0
Open CL 1.1
gptkbp:used_in gptkb:smartphone
Tablets
gptkbp:bfsParent gptkb:Power_VR_SGX
gptkbp:bfsLayer 7