gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
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4
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gptkbp:bfsParent
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gptkb:Shadow_Dancer
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gptkbp:architectural_style
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16-bit
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gptkbp:developer
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gptkb:SEGA
1985-1986
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gptkbp:emulation
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gptkb:MAME
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gptkbp:equipment
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custom sound chip
custom graphics chip
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gptkbp:genre
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gptkb:musical
gptkb:aircraft
gptkb:collaboration
gptkb:amusement_park
gptkb:tabletop_role-playing_game
gptkb:Basketball_Player
gptkb:video_game
gptkb:battle
gptkb:film
competitive
single-player
text-based
platformer
educational
racing
fighting
multiplayer
sandbox
open world
shoot 'em up
beat 'em up
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gptkbp:graphics
|
sprite-based
|
https://www.w3.org/2000/01/rdf-schema#label
|
SEGA System 16
|
gptkbp:influenced
|
future arcade systems
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gptkbp:input_output
|
gptkb:video_game
buttons
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gptkbp:is_popular_in
|
gptkb:1980s
|
gptkbp:marketed_as
|
high-performance arcade system
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gptkbp:notable_games
|
gptkb:Out_Run
gptkb:Super_Hang-On
gptkb:Ninjutsu
gptkb:Altered_Beast
gptkb:Golden_Axe
|
gptkbp:notable_match
|
gptkb:Hang-On
gptkb:Dynamite_Dux
|
gptkbp:number_of_games
|
over 30 titles
|
gptkbp:platform
|
gptkb:video_game
|
gptkbp:processor
|
gptkb:Motorola_68000
|
gptkbp:ram
|
64 KB
|
gptkbp:release_date
|
gptkb:1986
|
gptkbp:release_year
|
gptkb:1986
|
gptkbp:resolution
|
384 x 224 pixels
|
gptkbp:sound
|
PCM sound
|
gptkbp:successor
|
gptkb:SEGA_Model_1
gptkb:SEGA_System_32
|
gptkbp:used_in
|
arcade cabinets
|