gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
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gptkb:Yu_Suzuki
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gptkbp:accessibility
|
arcade only
easy to learn, hard to master
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gptkbp:affects
|
engine sounds
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gptkbp:aircraft_operated
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gptkb:motorcycles
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gptkbp:art_style
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colorful
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gptkbp:availability
|
arcade cabinets
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gptkbp:awards
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gptkb:none
multiple arcade awards
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gptkbp:challenges
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time trials
time trials and races
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gptkbp:character_customization
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gptkb:none
|
gptkbp:community
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gptkb:fandom
active online community
active fanbase
active fan community
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gptkbp:community_events
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tournaments and competitions
|
gptkbp:composer
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gptkb:Katsuhiro_Hayashi
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gptkbp:controls
|
handlebars
handlebars and throttle
|
gptkbp:cultural_impact
|
iconic status
arcade culture
iconic status in gaming
influenced arcade design
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gptkbp:design
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gptkb:Yu_Suzuki
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gptkbp:developed_by
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gptkb:Sega
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gptkbp:developer
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gptkb:Sega
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gptkbp:difficulty
|
gptkb:tank
increasing
varied difficulty levels
|
gptkbp:equipment
|
custom arcade hardware
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gptkbp:fan_base
|
dedicated fan community
|
gptkbp:features
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gptkb:video_game
realistic physics
various tracks
time trial mode
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gptkbp:first_released
|
gptkb:1985
gptkb:Japan
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gptkbp:game_engine
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gptkb:custom_engine
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gptkbp:game_features
|
time trials
realistic physics
realistic motorcycle controls
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gptkbp:game_length
|
short
short play sessions
|
gptkbp:game_mechanics
|
realistic physics
outdoor tracks
arcade-focused design
leaning to steer
urban and rural tracks
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gptkbp:game_modes
|
single-player
single-player and multiplayer
|
gptkbp:game_replayability
|
high
|
gptkbp:gameplay
|
gptkb:none
gptkb:Formula_One_race
adapted into other media
|
gptkbp:genre
|
gptkb:video_game
racing
|
gptkbp:graphics
|
2 D sprites
3 D polygonal graphics
|
gptkbp:has_achievements
|
gptkb:none
|
gptkbp:has_awards
|
Best Arcade Game
|
gptkbp:has_cameo
|
gptkb:Sega_Racing_Classic
gptkb:Team_Sonic_Racing
gptkb:Sega_Superstars_Tennis
gptkb:Sega_Heroes
gptkb:Sega_Rally_Championship
gptkb:Super_Smash_Bros._Ultimate
gptkb:Sonic_Mania
gptkb:Sega_All-Stars_Racing
gptkb:Sonic_&_All-Stars_Racing_Transformed
gptkb:Sega's_All-Stars_Racing
gptkb:Sega's_All-Stars_Racing:_Transformed
gptkb:Sega's_All-Stars_Racing_Transformed
Sega's All-Stars Racing: Transformed (2012)
Sega's All-Stars Racing: Transformed (2013)
Sega's All-Stars Racing: Transformed (2014)
Sega's All-Stars Racing: Transformed (2015)
Sega's All-Stars Racing: Transformed (2016)
Sega's All-Stars Racing: Transformed (2017)
Sega's All-Stars Racing: Transformed (2018)
Sega's All-Stars Racing: Transformed (2019)
Sega's All-Stars Racing: Transformed (2020)
Sega's All-Stars Racing: Transformed (2021)
Sega's All-Stars Racing: Transformed (2022)
Sega's All-Stars Racing: Transformed (2023)
|
gptkbp:has_crossover
|
gptkb:Sega_All-Stars_Racing
appeared in Sega All-Stars Racing
|
gptkbp:has_gameplay_element
|
time limit
|
gptkbp:has_sequel
|
gptkb:Hang-On_GP
|
gptkbp:has_spin_off
|
gptkb:none
gptkb:Hang-On:_The_Official_Game
|
gptkbp:home_port
|
gptkb:Sega_Master_System
gptkb:Play_Station_2
gptkb:Nintendo_Switch
gptkb:Sega_Genesis
gptkb:Xbox_360
gptkb:PC_Engine
|
gptkbp:home_stadium
|
sit-down cabinet
|
https://www.w3.org/2000/01/rdf-schema#label
|
Hang-On
|
gptkbp:in-game_currency
|
gptkb:none
points system
|
gptkbp:influence
|
inspired game developers
inspired motorcycle games
|
gptkbp:influenced
|
arcade racing genre
future racing games
Sega's arcade strategy
|
gptkbp:influenced_artists
|
racing genre
|
gptkbp:influenced_by
|
gptkb:Out_Run
real motorcycle racing
|
gptkbp:inspired
|
future racing games
motorcycle racing games
various sequels and spin-offs
|
gptkbp:inspired_by
|
motorcycle racing culture
|
gptkbp:is_popular_in
|
gptkb:1980s
high
cult classic
high in the 1980s
cult classic status
|
gptkbp:latest_version
|
gptkb:significant
gptkb:Sega_System_16
high
multiple ports
original arcade version
|
gptkbp:legacy
|
classic arcade game
influenced future racing games
influenced arcade design
influential in arcade history
influential in racing game design
pioneered motorcycle racing games
|
gptkbp:mechanics
|
gravity and speed dynamics
|
gptkbp:merchandise
|
gptkb:toys_and_collectibles
toys and models
|
gptkbp:multiplayer
|
gptkb:battle
up to 2 players
|
gptkbp:narrative_style
|
gptkb:none
|
gptkbp:notable_production
|
Sega A M2
|
gptkbp:number_of_teams
|
gptkb:musical
third-person
third-person perspective
|
gptkbp:platform
|
gptkb:video_game
|
gptkbp:release_platform
|
various consoles
|
gptkbp:release_year
|
gptkb:1985
|
gptkbp:released
|
various platforms
various home consoles
|
gptkbp:released_in
|
gptkb:1985
|
gptkbp:remake
|
gptkb:Hang-On_(2001)
gptkb:Hang-On_(2010)
gptkb:Hang-On_GP
|
gptkbp:sequel
|
gptkb:Hang-On_2
gptkb:Hang-On_II
|
gptkbp:setting
|
various race tracks
|
gptkbp:sound
|
engine sounds
engine sounds and music
|
gptkbp:soundtrack
|
original music
synth music
music by Hiroshi Kawaguchi
|
gptkbp:successor
|
gptkb:Super_Hang-On
|
gptkbp:tactics
|
skill-based
skill-based gameplay
|
gptkbp:target_audience
|
gamers
|
gptkbp:track
|
varied environments
|
gptkbp:updates
|
gptkb:none
various updates and ports
|
gptkbp:user_experience
|
immersive
|