gptkbp:instanceOf
|
gptkb:Graphics_Processing_Unit
|
gptkbp:architect
|
32-bit
|
gptkbp:artifacts
|
Yes
|
gptkbp:canSupport
|
No
|
gptkbp:compatibleWith
|
Backward_compatible_with_SEGA_Genesis
|
gptkbp:cylinderCount
|
up to 500,000 polygons per second
|
gptkbp:designedBy
|
gptkb:SEGA
|
gptkbp:developer
|
SEGA_development_kit
|
gptkbp:equipment
|
Sprite handling
|
gptkbp:features
|
3D graphics acceleration
2D graphics acceleration
|
https://www.w3.org/2000/01/rdf-schema#label
|
SEGA Saturn Graphics Processing Unit
|
gptkbp:inputOutput
|
RGB, Composite, S-Video
|
gptkbp:isSupportedBy
|
Yes
|
gptkbp:marketSegment
|
Home video game console
|
gptkbp:maximumDepth
|
704 x 480 pixels
|
gptkbp:notableGames
|
gptkb:The_King_of_Fighters_'98
gptkb:The_King_of_Fighters_'95
gptkb:The_King_of_Fighters_2002
gptkb:Nights_into_Dreams..._(Christmas_Edition)
gptkb:The_King_of_Fighters_2003
gptkb:Dragon_Force
gptkb:The_King_of_Fighters_2000
gptkb:The_King_of_Fighters_2001
gptkb:Mega_Man_X4
gptkb:The_King_of_Fighters_'96
gptkb:The_King_of_Fighters_'99
gptkb:The_King_of_Fighters_'97
gptkb:The_Legend_of_Oasis
Resident Evil
Duke Nukem 3D
Darkstalkers: The Night Warriors
Nights into Dreams
Panzer Dragoon Saga
Virtua Fighter 2
Shining Force III
Castlevania: Symphony of the Night
Street Fighter Alpha 2
Sonic R
Street Fighter Alpha 3
The King of Fighters XI
The King of Fighters XIII
The King of Fighters XIV
The King of Fighters XV
Burning Rangers
Final Fight Revenge
Guardian Heroes
X-Men vs. Street Fighter
The King of Fighters XII
|
gptkbp:performance
|
Competitive for its time
|
gptkbp:primaryFunction
|
rendering graphics
|
gptkbp:RAM
|
VRAM
1.6 GB/s
|
gptkbp:releaseDate
|
November 22, 1994
|
gptkbp:releasedIn
|
1994
|
gptkbp:speed
|
28.6 MHz
|
gptkbp:successor
|
gptkb:SEGA_Dreamcast
|
gptkbp:texture
|
Yes
|
gptkbp:usedIn
|
SEGA_Saturn_console
|
gptkbp:viewingPlatform
|
16-bit, 32-bit
|