gptkbp:instance_of
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gptkb:Graphics_Processing_Unit
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gptkbp:acceleration
|
gptkb:Yes
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gptkbp:anti_aliasing_support
|
Supported
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gptkbp:architecture
|
32-bit
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gptkbp:clock_speed
|
28.6 MHz
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gptkbp:color
|
Polygon rendering
Sprite rendering
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gptkbp:compatibility
|
Backward compatible with SEGA Genesis
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gptkbp:cooling_system
|
Passive cooling
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gptkbp:development
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gptkb:SEGA_AM2
1992-1994
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gptkbp:die_size
|
200 mm²
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gptkbp:features
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3 D graphics acceleration
2 D graphics acceleration
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gptkbp:first_introduced
|
gptkb:1994
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gptkbp:frame_buffer
|
gptkb:Yes
|
https://www.w3.org/2000/01/rdf-schema#label
|
SEGA Saturn Graphics Processing Unit
|
gptkbp:input_output
|
Serial port
Parallel port
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gptkbp:library
|
Over 200 games
|
gptkbp:manufacturer
|
gptkb:SEGA
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gptkbp:market_position
|
Mid-range
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gptkbp:memory_type
|
VRAM
|
gptkbp:multi_texture
|
Supported
|
gptkbp:notable_games
|
gptkb:Resident_Evil
gptkb:Dragon_Force
gptkb:Duke_Nukem_3_D
gptkb:Nights_into_Dreams
gptkb:Castlevania:_Symphony_of_the_Night
gptkb:Final_Fight_Revenge
gptkb:Panzer_Dragoon_Saga
gptkb:Shining_Force_III
gptkb:Street_Fighter_Alpha_2
gptkb:Virtua_Fighter_2
|
gptkbp:polygon_count
|
up to 500,000 polygons per second
|
gptkbp:population_density
|
1.5 million pixels per second
|
gptkbp:power_consumption
|
5 watts
|
gptkbp:primary_function
|
Rendering graphics
|
gptkbp:ram
|
2 MB
1 MB
|
gptkbp:release_year
|
gptkb:1994
|
gptkbp:resolution
|
RGB 32-bit
|
gptkbp:shader_model
|
No
|
gptkbp:sound
|
gptkb:Yes
|
gptkbp:successor
|
gptkb:SEGA_Dreamcast
|
gptkbp:texture
|
Supported
|
gptkbp:transistor_count
|
1 million
|
gptkbp:used_in
|
gptkb:1998
SEGA Saturn console
|
gptkbp:video_output
|
480i
|
gptkbp:z_buffering
|
Supported
|
gptkbp:bfsParent
|
gptkb:Sega_Saturn
|
gptkbp:bfsLayer
|
5
|