Statements (20)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:video_game
|
gptkbp:developedBy |
gptkb:Electronic_Arts
|
gptkbp:firstReleased |
2003
|
gptkbp:genre |
real-time strategy
|
https://www.w3.org/2000/01/rdf-schema#label |
SAGE engine
|
gptkbp:latestReleaseVersion |
2009
|
gptkbp:license |
proprietary
|
gptkbp:notableFeature |
3D graphics rendering
advanced AI support for large-scale battles |
gptkbp:platform |
gptkb:Microsoft_Windows
|
gptkbp:predecessor |
gptkb:Westwood_3D_engine
|
gptkbp:standsFor |
Strategy Action Game Engine
|
gptkbp:usedIn |
gptkb:Command_&_Conquer:_Generals
gptkb:The_Lord_of_the_Rings:_The_Battle_for_Middle-earth gptkb:Command_&_Conquer_3:_Tiberium_Wars |
gptkbp:writtenBy |
gptkb:C++
|
gptkbp:bfsParent |
gptkb:The_Lord_of_the_Rings:_The_Battle_for_Middle-earth
gptkb:The_Lord_of_the_Rings:_The_Battle_for_Middle-earth_II |
gptkbp:bfsLayer |
6
|