gptkbp:instanceOf
|
gptkb:video_game
|
gptkbp:awards
|
gptkb:Game_Developers_Choice_Award_for_Excellence_in_Audio
|
gptkbp:composer
|
gptkb:Keiichi_Sugiyama
gptkb:Adam_Freeland
gptkb:Coldcut
gptkb:Ken_Ishii
gptkb:Joujouka
Oval
Ebz
|
gptkbp:countryOfOrigin
|
gptkb:Japan
|
gptkbp:developer
|
gptkb:United_Game_Artists
|
gptkbp:director
|
gptkb:Tetsuya_Mizuguchi
|
gptkbp:game
|
evolving visuals
lock-on targeting
musical feedback
|
gptkbp:genre
|
rail shooter
|
https://www.w3.org/2000/01/rdf-schema#label
|
Rez
|
gptkbp:inspiredBy
|
gptkb:Kandinsky
synesthesia
|
gptkbp:mode
|
single-player
|
gptkbp:notableFor
|
integration of music and gameplay
synesthesia-inspired design
|
gptkbp:notableLevel
|
gptkb:Area_5
|
gptkbp:platform
|
gptkb:Dreamcast
gptkb:Microsoft_Windows
gptkb:PlayStation_2
gptkb:PlayStation_4
gptkb:HTC_Vive
gptkb:Xbox_360
gptkb:Oculus_Rift
gptkb:PlayStation_VR
|
gptkbp:publisher
|
gptkb:Sega
|
gptkbp:releaseDate
|
2001
|
gptkbp:remakeOf
|
gptkb:Microsoft_Windows
gptkb:PlayStation_4
gptkb:HTC_Vive
gptkb:Meta_Quest_2
gptkb:Oculus_Rift
gptkb:PlayStation_VR
gptkb:Rez_Infinite
2016
|
gptkbp:style
|
abstract
|
gptkbp:supportsVR
|
yes
|
gptkbp:theme
|
gptkb:artificial_intelligence
cyberspace
hacking
|
gptkbp:bfsParent
|
gptkb:Tetsuya_Mizuguchi
|
gptkbp:bfsLayer
|
5
|