Statements (69)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:video_game
|
gptkbp:allows |
first-person perspective
|
gptkbp:can_create |
immersive worlds
|
gptkbp:constructed_in |
C++ programming language
|
gptkbp:developed_by |
gptkb:video_game
DLC content |
gptkbp:enables |
dynamic environments
|
gptkbp:enhances |
gameplay immersion
|
gptkbp:exhibited_at |
E3 2016
|
gptkbp:features |
gptkb:studio
real-time rendering advanced physics simulation photorealistic graphics |
https://www.w3.org/2000/01/rdf-schema#label |
Resident Evil 7 Engine
|
gptkbp:improves |
lighting effects
|
gptkbp:includes |
AI enhancements
|
gptkbp:is_associated_with |
gptkb:Resident_Evil_franchise
horror game mechanics |
gptkbp:is_capable_of |
large-scale environments
realistic water effects |
gptkbp:is_compatible_with |
gptkb:PC
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:is_designed_for |
survival horror games
|
gptkbp:is_designed_to |
enhance player experience
support storytelling maximize player engagement support future titles. |
gptkbp:is_enhanced_by |
post-processing effects
|
gptkbp:is_evaluated_by |
atmospheric sound design
its environmental storytelling |
gptkbp:is_known_for |
high frame rates
its scalability its cinematic quality its user-friendly interface realistic character animations its adaptive AI its detailed textures |
gptkbp:is_optimized_for |
real-time shadows
performance on consoles |
gptkbp:is_part_of |
Capcom's game development strategy
Capcom's game engine portfolio Capcom's innovation efforts Capcom's proprietary technology |
gptkbp:is_recognized_for |
its versatility
its community support its innovative design its technical achievements its cross-platform capabilities |
gptkbp:is_used_for |
cutscene rendering
|
gptkbp:is_used_in |
gptkb:Resident_Evil_Village
game marketing |
gptkbp:is_utilized_in |
gptkb:video_game
game localization game updates game testing |
gptkbp:origin |
previous Capcom engines
|
gptkbp:released_in |
gptkb:2017
|
gptkbp:successor |
gptkb:MT_Framework
|
gptkbp:supports |
gptkb:musician
gptkb:online_multiplayer modular design high-resolution textures multi-platform development HDR rendering |
gptkbp:used_in |
gptkb:Resident_Evil_7:_Biohazard
|
gptkbp:utilizes |
gptkb:RE_Engine
|