Statements (68)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:allows |
high frame rates
|
gptkbp:designed_for |
survival horror games
|
gptkbp:developed_by |
gptkb:Capcom
|
gptkbp:enhances |
player engagement
game immersion visual storytelling player interaction narrative depth game atmosphere environmental details |
gptkbp:features |
intuitive user interface
dynamic lighting immersive sound design high-quality textures photorealistic graphics realistic water effects advanced animation systems advanced particle systems seamless world design |
gptkbp:first_introduced |
gptkb:Resident_Evil_7:_Biohazard
|
https://www.w3.org/2000/01/rdf-schema#label |
RE Engine
|
gptkbp:improves |
load times
game performance character animations audio design game stability game scalability |
gptkbp:is_compatible_with |
gptkb:PC
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:provides |
customizable settings
realistic physics realistic character models detailed environments advanced AI systems extensive developer tools |
gptkbp:released_in |
gptkb:2016
|
gptkbp:supports |
gptkb:virtual_reality
gptkb:online_multiplayer gptkb:modding_community HDR user-generated content next-gen consoles modular development real-time rendering game streaming cross-platform play open-world design dynamic weather systems multi-platform development 4 K resolution high dynamic range lighting |
gptkbp:used_in |
gptkb:Resident_Evil:_Resistance
gptkb:Resident_Evil_2_Remake gptkb:Resident_Evil_3_Remake gptkb:Resident_Evil_Village gptkb:Monster_Hunter_Rise gptkb:Devil_May_Cry_5 Pragmata |
gptkbp:utilizes |
gptkb:cloud_computing
gptkb:camera physically based rendering advanced rendering techniques AI-driven animations next-gen graphics technology |
gptkbp:bfsParent |
gptkb:Legacy
|
gptkbp:bfsLayer |
3
|