RE Engine

GPTKB entity

Statements (68)
Predicate Object
gptkbp:instance_of gptkb:game_engine
gptkbp:allows high frame rates
gptkbp:designed_for survival horror games
gptkbp:developed_by gptkb:Capcom
gptkbp:enhances player engagement
game immersion
visual storytelling
player interaction
narrative depth
game atmosphere
environmental details
gptkbp:features intuitive user interface
dynamic lighting
immersive sound design
high-quality textures
photorealistic graphics
realistic water effects
advanced animation systems
advanced particle systems
seamless world design
gptkbp:first_introduced gptkb:Resident_Evil_7:_Biohazard
https://www.w3.org/2000/01/rdf-schema#label RE Engine
gptkbp:improves load times
game performance
character animations
audio design
game stability
game scalability
gptkbp:is_compatible_with gptkb:PC
gptkb:Xbox_One
gptkb:Play_Station_4
gptkbp:provides customizable settings
realistic physics
realistic character models
detailed environments
advanced AI systems
extensive developer tools
gptkbp:released_in gptkb:2016
gptkbp:supports gptkb:virtual_reality
gptkb:online_multiplayer
gptkb:modding_community
HDR
user-generated content
next-gen consoles
modular development
real-time rendering
game streaming
cross-platform play
open-world design
dynamic weather systems
multi-platform development
4 K resolution
high dynamic range lighting
gptkbp:used_in gptkb:Resident_Evil:_Resistance
gptkb:Resident_Evil_2_Remake
gptkb:Resident_Evil_3_Remake
gptkb:Resident_Evil_Village
gptkb:Monster_Hunter_Rise
gptkb:Devil_May_Cry_5
Pragmata
gptkbp:utilizes gptkb:cloud_computing
gptkb:camera
physically based rendering
advanced rendering techniques
AI-driven animations
next-gen graphics technology
gptkbp:bfsParent gptkb:Legacy
gptkbp:bfsLayer 3