Statements (52)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Render_Man
|
gptkbp:developer |
gptkb:Pixar_Animation_Studios
|
gptkbp:features |
physically based rendering
|
gptkbp:has |
user community
extensive documentation API for integration support for ray tracing node-based workflow rendering presets interactive rendering features support for rasterization |
https://www.w3.org/2000/01/rdf-schema#label |
Render Man 25
|
gptkbp:is |
known for high-quality output
used in architectural visualization used in virtual reality applications available for Windows used in product visualization used in video game development available for Linux available for mac OS a successor to earlier versions of Render Man part of Pixar's production pipeline part of the Render Man family widely used in the film industry |
gptkbp:is_compatible_with |
gptkb:Houdini
gptkb:Maya Katana |
gptkbp:is_used_by |
animation studios
visual effects companies |
gptkbp:latest_version |
25.0
|
gptkbp:offers |
advanced shading tools
displacement mapping light sampling techniques subsurface scattering motion blur effects |
gptkbp:provides |
customizable shaders
real-time rendering capabilities rendering optimization tools scene graph management |
gptkbp:release_date |
gptkb:2022
|
gptkbp:supports |
multi-threading
USD (Universal Scene Description) GPU rendering cloud rendering Alembic format distributed rendering 3 D rendering Open EXR format |
gptkbp:used_in |
film production
|
gptkbp:uses |
RSL (Render Man Shading Language)
|