Statements (339)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:awarded_by |
gptkb:Academy_Award_for_Technical_Achievement
gptkb:Academy_Award_for_Scientific_and_Technical_Achievement |
gptkbp:awards |
gptkb:Academy_Award_for_Technical_Achievement
gptkb:award gptkb:Primetime_Emmy_Award_for_Outstanding_Individual_Achievement_in_Animation |
gptkbp:developed_by |
gptkb:Pixar_Animation_Studios
|
gptkbp:developer |
gptkb:Pixar_Animation_Studios
|
gptkbp:features |
ray tracing
motion blur depth of field photorealistic rendering global illumination displacement mapping light linking subsurface scattering instancing AO Vs (Arbitrary Output Variables) |
gptkbp:first_released |
gptkb:1988
gptkb:1989 |
gptkbp:format |
gptkb:RIB
|
gptkbp:has |
gptkb:document
user community extensive documentation API for integration commercial licensing options advanced lighting techniques a large user community extensive shader library free non-commercial version rendering features support for AO Vs (Arbitrary Output Variables) support for PBR (Physically Based Rendering) support for USD (Universal Scene Description) a node-based interface a plugin architecture a robust rendering engine a shader library |
gptkbp:has_community |
gptkb:Render_Man_Discord
gptkb:Render_Man_Users_Group Render Man Forum Render Man Git Hub |
gptkbp:has_documentation |
Render Man Documentation
|
gptkbp:has_feature |
gptkb:operating_system
gptkb:color gptkb:Specification gptkb:document gptkb:Community_support shader programming texture mapping real-time rendering post-processing effects Motion blur motion blur API for integration Multi-threading support depth of field atmospheric effects Scripting support multi-threading support light sources GPU rendering global illumination Integration with other software support for plugins Light linking Scene graph support Texture baking displacement mapping light linking subsurface scattering Support for various file formats support for multi-threading Animation support custom shaders instancing support for version control Displacement mapping Subsurface scattering Volume rendering water simulation Instancing support for documentation support for tutorials support for collaboration tools Batch rendering Commercial licensing Interactive rendering Network rendering support for asset management Camera effects Custom shaders bump mapping cloud rendering services network rendering render passes texture baking volumetric rendering API for Python cloud rendering Support for motion capture data camera effects image-based lighting shader networks Scene assembly particle rendering volume rendering character rendering Real-time rendering capabilities hair and fur rendering support for shaders support for custom attributes support for lighting models Support for particle systems Render passes scene graph support support for HDRI lighting support for animation support for cloud rendering Shader network editor Free version available Support for character rigging support for community forums AO Vs (Arbitrary Output Variables) AO Vs Deep shadow maps Educational licensing Extensive plugin support Light types Material types Support for 3 D textures Support for HDR images Support for displacement shaders Support for environment shaders Support for fluid simulations Support for hair and fur rendering Support for light shaders Support for procedural textures Support for rigid body dynamics Support for soft body dynamics Support for surface shaders Support for volume shaders displacement shaders photo-realistic rendering support for PBR (Physically Based Rendering) support for USD (Universal Scene Description) API for C++ support for customer support support for distributed rendering support for scene assembly light shaders support for Alembic support for Arnold materials support for FBX support for Open EXR support for V Ray materials support for mental ray materials surface shaders RIB (Render Man Interface Bytestream) support for Open VDB support for light probes support for compositing support for image sequences environment rendering support for OBJ support for animated textures support for procedural textures support for shading networks support for scene graph support for GPU rendering support for interactive rendering support for material definitions support for post-processing support for rendering layers |
gptkbp:has_version |
gptkb:Render_Man_21
gptkb:Render_Man_22 gptkb:Render_Man_23 gptkb:Render_Man_24 gptkb:Render_Man_25 |
https://www.w3.org/2000/01/rdf-schema#label |
Render Man
|
gptkbp:integrates_with |
gptkb:aircraft
gptkb:Cinema_4_D gptkb:3ds_Max gptkb:engine Katana Nuke |
gptkbp:is |
used in commercials
used in animation used in architectural visualization used in feature films a standard in the industry used in video games available for Windows known for its quality used in virtual reality used in scientific visualization used in product visualization known for its flexibility a commercial product used in immersive experiences used in short films used in simulation known for its speed available for Linux available for mac OS a leader in rendering technology a pioneer in the field of computer graphics available under a subscription model integrated with various DCC tools part of the Pixar Render Man product line used by major studios used in theme park attractions widely used in visual effects |
gptkbp:is_available_for |
gptkb:University
gptkb:Educational_Institution |
gptkbp:is_available_on |
gptkb:smartphone
gptkb:operating_system |
gptkbp:is_compatible_with |
gptkb:Render_Man_for_Houdini
gptkb:Render_Man_for_Maya gptkb:Houdini gptkb:Render_Man_for_Katana gptkb:3ds_Max gptkb:Maya gptkb:artwork |
gptkbp:is_known_for |
collaborative workflows
advanced shading techniques high-quality rendering realistic lighting high-quality visual effects flexibility in rendering options high performance rendering supporting large-scale productions |
gptkbp:is_part_of |
CGI (Computer Generated Imagery) industry
Pixar's rendering pipeline |
gptkbp:is_supported_by |
gptkb:Pixar's_Render_Man_team
|
gptkbp:is_used_by |
gptkb:ILM_(Industrial_Light_&_Magic)
gptkb:Blue_Sky_Studios gptkb:Pixar gptkb:Dream_Works_Animation gptkb:Weta_Digital gptkb:animated_film gptkb:ILM film studios animation studios visual effects companies game development studios VFX studios |
gptkbp:is_used_in |
gptkb:Monsters_University
gptkb:television_series gptkb:Finding_Nemo gptkb:Inside_Out gptkb:Lightyear gptkb:The_Incredibles gptkb:Toy_Story gptkb:Toy_Story_4 gptkb:Luca gptkb:Monsters,_Inc. gptkb:Finding_Dory gptkb:Brave gptkb:Onward gptkb:Cars_2 gptkb:Cars_3 gptkb:The_Incredibles_2 gptkb:video_game gptkb:automobile gptkb:mythological_figure gptkb:Coco gptkb:Ratatouille gptkb:Up gptkb:WALL-E gptkb:A_Bug's_Life gptkb:The_Good_Dinosaur advertisements film production feature films short films commercial projects |
gptkbp:language |
gptkb:C++
|
gptkbp:latest_version |
gptkb:Render_Man_24
22.5 |
gptkbp:license |
commercial
proprietary free for non-commercial use |
gptkbp:offers |
training resources
|
gptkbp:provides |
animation tools
photorealistic rendering real-time rendering capabilities lighting tools scene management tools motion blur effects interactive rendering photo-realistic rendering shader development tools rendering solutions texture mapping tools |
gptkbp:released_in |
gptkb:1989
|
gptkbp:supports |
gptkb:Arnold
gptkb:Open_VDB gptkb:Render_Man_for_Blender gptkb:Render_Man_for_Houdini gptkb:Render_Man_for_Maya gptkb:RIS_(Render_Man_Integrator_System) gptkb:chess_match ray tracing motion blur depth of field USD (Universal Scene Description) GPU rendering global illumination displacement mapping subsurface scattering custom shaders bump mapping shading languages 3 D rendering 3 D graphics RSL (Render Man Shading Language) Open EXR format |
gptkbp:tutorials |
Render Man Tutorials
|
gptkbp:used_in |
gptkb:Finding_Nemo
gptkb:Inside_Out gptkb:The_Incredibles gptkb:Toy_Story gptkb:Monsters,_Inc. gptkb:animated_film gptkb:mythological_figure gptkb:Coco gptkb:Ratatouille gptkb:Up gptkb:WALL-E film production |
gptkbp:uses |
Ray tracing
Global illumination RSL (Render Man Shading Language) |
gptkbp:bfsParent |
gptkb:Pixar_Animation_Studios
gptkb:Weta_Digital gptkb:ILM gptkb:chess_match |
gptkbp:bfsLayer |
3
|