Statements (23)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:piston_engine
|
| gptkbp:developer |
gptkb:Remedy_Entertainment
|
| gptkbp:feature |
physically based rendering
real-time ray tracing destruction physics advanced facial animation |
| gptkbp:introducedIn |
gptkb:Quantum_Break
|
| gptkbp:language |
gptkb:C++
|
| gptkbp:notableFor |
high-fidelity graphics
cinematic storytelling tools |
| gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:PlayStation_4 gptkb:PlayStation_5 gptkb:Xbox_One gptkb:Xbox_Series_X/S |
| gptkbp:proprietary |
true
|
| gptkbp:successor |
Remedy's in-house engine (used in Alan Wake)
|
| gptkbp:usedIn |
gptkb:Alan_Wake_II
gptkb:Quantum_Break Control |
| gptkbp:bfsParent |
gptkb:MaxFX
|
| gptkbp:bfsLayer |
6
|
| https://www.w3.org/2000/01/rdf-schema#label |
Remedy's Northlight Engine
|