Statements (186)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:advertising |
interactive website
live-action trailers integrated with TV series |
gptkbp:awards |
gptkb:Best_Game_Direction
gptkb:Best_Narrative |
gptkbp:budget |
estimated $20 million
|
gptkbp:character_development |
Beth Wilder's role
Jack Joyce's journey Paul Serene's motivations the role of Monarch Solutions |
gptkbp:community |
gptkb:fanbase
|
gptkbp:critical_analysis |
blending of gameplay and narrative
exploration of time manipulation impact of player decisions |
gptkbp:critical_reception |
generally positive
generally positive reviews |
gptkbp:cultural_impact |
influenced other games
inspired fan art inspired fan fiction |
gptkbp:developed_by |
gptkb:Remedy_Entertainment
|
gptkbp:developer |
gptkb:Remedy_Entertainment
|
gptkbp:development |
over 5 years
|
gptkbp:dlc |
gptkb:Quantum_Break:_The_Complete_Experience
gptkb:Quantum_Break:_The_Time_Machine |
gptkbp:engine |
gptkb:Northlight_Engine
|
gptkbp:fan_art |
character motivations
alternate timelines |
gptkbp:fan_base |
cult following
|
gptkbp:features |
gptkb:live-action_series
time manipulation mechanics |
gptkbp:franchise |
crossovers with other franchises
potential sequels |
gptkbp:game_awards |
gptkb:Best_Performance
gptkb:Best_Audio_Design gptkb:Best_Game_Direction gptkb:Best_Narrative Best Visuals |
gptkbp:game_design |
crowdfunded
in-house engine development |
gptkbp:game_engine |
gptkb:Northlight_Engine
|
gptkbp:game_features |
gptkb:exploration
gptkb:visual_effects gptkb:collectibles gptkb:character_development upgrades boss battles puzzle solving branching storylines time travel environmental hazards achievements character interactions combat mechanics environmental storytelling interactive storytelling dynamic weather system branching narrative puzzle-solving elements AI-controlled enemies environmental puzzles cinematic cutscenes skill tree time manipulation mechanics live-action sequences narrative choices stealth mechanics co-op elements time travel mechanics time-based puzzles decision-based gameplay dynamic story progression live-action storytelling |
gptkbp:game_length |
10-12 hours
approximately 10 hours approximately 10-12 hours |
gptkbp:game_mechanics |
boss battles
environmental interactions time manipulation environmental puzzles cover system skill upgrades enemy AI time-based powers cover-based shooting |
gptkbp:game_mode |
single-player
|
gptkbp:game_modes |
single-player
episodic format |
gptkbp:game_world |
open world
|
gptkbp:genre |
action-adventure
third-person shooter |
gptkbp:has_spin_off |
gptkb:novel_adaptations
gptkb:comic_book_series |
https://www.w3.org/2000/01/rdf-schema#label |
Quantum Break
|
gptkbp:influenced_by |
gptkb:television_series
gptkb:science_fiction thriller films video game storytelling. |
gptkbp:influences |
gptkb:Max_Payne_series
gptkb:Alan_Wake gptkb:science_fiction time travel narratives television storytelling |
gptkbp:launch_platform |
updates
DLCs |
gptkbp:main_character |
gptkb:Jack_Joyce
gptkb:Paul_Serene |
gptkbp:merchandise |
gptkb:clothing
gptkb:collectibles gptkb:action_figures art books soundtrack albums |
gptkbp:multiplayer |
no
|
gptkbp:narrative |
gptkb:character_development
flashbacks non-linear storytelling time travel multiple endings player choices affect story real-time decisions live-action episodes interconnected gameplay and narrative intertwined with gameplay |
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:Windows_10 |
gptkbp:platforms |
gptkb:Xbox_One
gptkb:Windows_10 |
gptkbp:players |
affect story outcomes
affect narrative affect character relationships affect narrative progression affect gameplay mechanics |
gptkbp:published_by |
gptkb:Microsoft_Studios
|
gptkbp:publisher |
gptkb:Microsoft_Studios
|
gptkbp:related_to |
gptkb:Control
gptkb:Max_Payne |
gptkbp:release_date |
gptkb:2016
April 5, 2016 |
gptkbp:release_platform |
gptkb:PC
gptkb:Xbox_One gptkb:Windows_10 |
gptkbp:released_on |
April 5, 2016
|
gptkbp:sequel |
gptkb:Alan_Wake_2
gptkb:none |
gptkbp:setting |
gptkb:Riverport_City
fictional version of Riverport, USA fictional North America |
gptkbp:single_player |
yes
|
gptkbp:soundtrack |
gptkb:original_score
original score by Petri Alanko produced by Petri Alanko |
gptkbp:spin_off |
gptkb:none
|
gptkbp:system_requirements |
gptkb:Windows_10
8 GB RAM minimum 8 GB RAM Direct X 11 compatible graphics card minimum 20 GB free disk space minimum Intel Core i5-4460 minimum NVIDIA Ge Force GTX 760 Intel Core i5-4460 or AMD FX-6300 |
gptkbp:themes |
time travel
family relationships corporate power personal sacrifice fate vs free will consequences of choices consequences of time travel |
gptkbp:time_manipulation_powers |
time stop
time blast time dodge time shield time vision |
gptkbp:voice_acting |
performed by actors
|
gptkbp:voice_actor |
gptkb:Aidan_Gillen
gptkb:Dominique_Tipper gptkb:Lance_Reddick gptkb:Sean_Ashmore gptkb:Courtney_Hope gptkb:Shawn_Ashmore |
gptkbp:bfsParent |
gptkb:Control
gptkb:Microsoft gptkb:Xbox_One gptkb:Xbox gptkb:David_Harbour |
gptkbp:bfsLayer |
4
|