Red Gunstar

GPTKB entity

Statements (64)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style pixel art
gptkbp:awards multiple nominations
gptkbp:character_appearance gptkb:Yoshitaka_Amano
gptkbp:collects hidden items
gptkbp:community active online presence
gptkbp:community_events held regularly
gptkbp:composer gptkb:Noriyuki_Iwadare
gptkbp:controls responsive
gptkbp:critical_reception highly acclaimed
gptkbp:developer gptkb:item
gptkbp:difficulty varied
scalable
gptkbp:enemy various
gptkbp:fan_art widely created
gptkbp:fan_base cult following
gptkbp:fan_events merchandise booths
featured in panels
gptkbp:fought_in multiple
gptkbp:game_engine gptkb:custom_engine
gptkbp:game_length approximately 6 hours
gptkbp:game_mechanics innovative
co-op play
power-up system
gptkbp:game_replayability high
gptkbp:game_world vibrant
gptkbp:genre run and gun
gptkbp:has_crossover various games
merchandise collaborations
https://www.w3.org/2000/01/rdf-schema#label Red Gunstar
gptkbp:influenced gptkb:video_game
indie game developers
artistic styles
modern run and gun games
gptkbp:influenced_by gptkb:Contra
Japanese pop culture
gptkbp:inspiration game design principles
gptkbp:inspired_by classic arcade games
gptkbp:legacy considered a classic
gptkbp:main_character gptkb:Gunstar_Blue
gptkb:Gunstar_Red
gptkbp:merchandise gptkb:comic_book
art books
gptkbp:mode single-player
multiplayer
gptkbp:multiplayer online
local
gptkbp:narrative_style engaging
gptkbp:platform gptkb:Sega_Genesis
gptkbp:power_ups various types
gptkbp:publisher gptkb:Sega
gptkbp:release_date gptkb:1993
gptkbp:release_region gptkb:Europe
gptkb:Japan
gptkb:North_America
gptkbp:remake gptkb:Gunstar_Heroes:_The_Lost_Levels
gptkbp:remastered available on modern consoles
gptkbp:sequel gptkb:Gunstar_Super_Heroes
gptkbp:setting futuristic
gptkbp:speedrun_community active
varies by category
gptkbp:updates periodic patches
gptkbp:bfsParent gptkb:Gunstar_Super_Heroes
gptkbp:bfsLayer 4