Real-Time Rendering, 3rd Edition

GPTKB entity

Statements (54)
Predicate Object
gptkbp:instance_of gptkb:book
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Eric_Haines
gptkbp:author gptkb:Eric_Haines
gptkb:Tomas_Akenine-Möller
gptkb:Naty_Hoffman
gptkbp:available_formats gptkb:PDF
gptkb:book
hardcover
gptkbp:contains gptkb:painting
gptkb:physicist
tutorials
algorithms
case studies
exercises
practical applications
examples
gptkbp:discusses gptkb:software
performance optimization
texture mapping
animation techniques
lighting models
geometry processing
shading techniques
hardware considerations
gptkbp:focus real-time rendering methods
gptkbp:has_color gptkb:battle
gptkbp:has_written gptkb:battle
https://www.w3.org/2000/01/rdf-schema#label Real-Time Rendering, 3rd Edition
gptkbp:influenced_by gptkb:academic_research
industry practices
previous editions
gptkbp:is_cited_in research papers
gptkbp:isbn 978-1138621824
gptkbp:key gptkb:battle
gptkbp:language English
gptkbp:next_edition gptkb:3rd
gptkbp:page_count 800
gptkbp:provides gptkb:municipality
gptkb:resources
insights
best practices
gptkbp:published_year gptkb:2018
gptkbp:publisher gptkb:AK_Peters/_CRC_Press
gptkbp:related_to gptkb:computer_science
gptkb:museum
game development
3 D graphics
gptkbp:subject gptkb:technology
rendering techniques
gptkbp:target_audience gptkb:University
professionals
gptkbp:used_in academic courses
gptkbp:user_reviews positive