gptkbp:instance_of
|
gptkb:book
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:Eric_Haines
|
gptkbp:author
|
gptkb:Eric_Haines
gptkb:Tomas_Akenine-Möller
gptkb:Naty_Hoffman
|
gptkbp:body_style
|
gptkb:archaeological_site
gptkb:stock_market_index
glossary
further reading
|
gptkbp:contains
|
gptkb:painting
algorithms
exercises
examples
|
gptkbp:focus
|
real-time rendering methods
|
gptkbp:format
|
hardcover
|
https://www.w3.org/2000/01/rdf-schema#label
|
Real-Time Rendering, 2nd Edition
|
gptkbp:influenced_by
|
gptkb:academic_research
technological advancements
industry practices
previous editions
|
gptkbp:is_available_in
|
gptkb:standard
digital format
audiobook format
|
gptkbp:is_available_on
|
gptkb:online_retailers
libraries
bookstores
|
gptkbp:is_cited_in
|
research papers
theses
dissertations
|
gptkbp:is_reviewed_by
|
gptkb:Computer_Graphics_Forum
gptkb:ACM_Computing_Reviews
|
gptkbp:is_used_in
|
workshops
conferences
university courses
|
gptkbp:isbn
|
1568814240
978-1568814248
|
gptkbp:language
|
English
|
gptkbp:next_edition
|
2nd
|
gptkbp:page_count
|
800
|
gptkbp:published_year
|
gptkb:2008
|
gptkbp:publisher
|
gptkb:AK_Peters/_CRC_Press
|
gptkbp:related_to
|
gptkb:computer_science
gptkb:museum
game development
3 D graphics
|
gptkbp:series
|
gptkb:Real-Time_Rendering_Series
|
gptkbp:subject
|
gptkb:technology
rendering techniques
|
gptkbp:target_audience
|
gptkb:University
professionals
|
gptkbp:translated_into
|
multiple languages
|