gptkbp:instance_of
|
gptkb:book
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gptkbp:bfsLayer
|
5
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gptkbp:bfsParent
|
gptkb:Eric_Haines
|
gptkbp:author
|
gptkb:Eric_Haines
gptkb:Tomas_Akenine-Möller
gptkb:Naty_Hoffman
|
gptkbp:contains
|
gptkb:painting
gptkb:Java_Enhancement_Proposal
gptkb:Algorithms
References
Exercises
|
gptkbp:focus
|
Real-time rendering techniques
|
gptkbp:format
|
gptkb:book
Hardcover
Paperback
|
https://www.w3.org/2000/01/rdf-schema#label
|
Real-Time Rendering, 1st Edition
|
gptkbp:influenced
|
gptkb:museum
Game Development
Computer Graphics Research
|
gptkbp:is_available_in
|
gptkb:Libraries
Bookstores
Online retailers
|
gptkbp:is_cited_in
|
gptkb:Educational_Institution
Industry professionals
Numerous academic papers
|
gptkbp:isbn
|
978-1568811478
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gptkbp:language
|
English
|
gptkbp:next_edition
|
gptkb:1st
|
gptkbp:page_count
|
672
|
gptkbp:published_year
|
gptkb:1999
|
gptkbp:publisher
|
AK Peters
|
gptkbp:related_to
|
gptkb:physicist
gptkb:Mathematician
gptkb:artwork
Computer Science
|
gptkbp:subject
|
gptkb:technology
Rendering Techniques
Real-Time Graphics
|
gptkbp:target_audience
|
gptkb:University
gptkb:physicist
Professionals
|
gptkbp:translated_into
|
Multiple languages
|
gptkbp:user_reviews
|
Highly regarded in the field
|
gptkbp:website
|
http://www.realtimerendering.com
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