gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:awards
|
gptkb:Best_Play_Station_3_Game
|
gptkbp:critical_reception
|
generally positive reviews
|
gptkbp:developer
|
gptkb:Insomniac_Games
|
gptkbp:engine
|
gptkb:Insomniac_Engine
|
gptkbp:features
|
puzzle-solving
platforming elements
vehicle sections
variety of weapons
upgradable gadgets
|
gptkbp:game_length
|
approximately 10-15 hours
|
gptkbp:gameplay
|
third-person shooter
|
gptkbp:genre
|
action-adventure
|
gptkbp:graphics
|
high-definition
|
gptkbp:influences
|
gptkb:narrative_structure
gptkb:character_development
gptkb:game_mechanics
game design
player engagement
game immersion
visual storytelling
cooperative gameplay
environmental storytelling
action-adventure genre
game pacing
level design
emotional engagement
game replayability
player choice
franchise development
platforming genre
game innovation
story-driven games
game aesthetics
enemy design
comedic elements in games
|
gptkbp:main_character
|
gptkb:Clank
gptkb:Ratchet
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
no
|
gptkbp:narrative
|
continuation of the Ratchet & Clank series
|
gptkbp:platform
|
gptkb:Play_Station_3
|
gptkbp:publisher
|
gptkb:Sony_Music_Entertainment
|
gptkbp:release_date
|
October 23, 2007
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sequel
|
gptkb:Ratchet_&_Clank_Future:_A_Crack_in_Time
|
gptkbp:series
|
gptkb:Ratchet_&_Clank
|
gptkbp:setting
|
gptkb:Planet_Veldin
|
gptkbp:soundtrack
|
by David Bergeaud
|
gptkbp:voice_acting
|
various voice actors
|
gptkbp:bfsParent
|
gptkb:Play_Station_3
|
gptkbp:bfsLayer
|
4
|