Statements (59)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:developed_by |
gptkb:CD_Projekt_Red
|
gptkbp:features |
modular architecture
high-quality graphics flexible animation system cutting-edge physics simulation |
gptkbp:has |
community support
integration with third-party tools networking capabilities user-friendly interface post-processing effects multi-platform support documentation and tutorials level design tools performance optimization features audio middleware integration support for VR and AR support for localization cloud save functionality realistic character models support for mods support for DLCs support for cross-platform play support for in-game purchases support for procedural generation visual scripting tools modular asset management support for episodic content support for live events extensive community forums support for game analytics support for achievements and trophies dynamic lighting systems cutscene tools extensive shader library AI-driven NPC behaviors animation blending techniques environmental storytelling capabilities support for cinematic experiences support for large-scale worlds |
https://www.w3.org/2000/01/rdf-schema#label |
REDengine 5
|
gptkbp:is_compatible_with |
gptkb:Xbox_One
gptkb:Play_Station_4 gptkb:Play_Station_5 gptkb:Xbox_Series_X/_S gptkb:Windows |
gptkbp:released_in |
gptkb:2019
|
gptkbp:successor |
gptkb:REDengine_3
gptkb:REDengine_4 |
gptkbp:supports |
real-time rendering
dynamic weather systems open world environments advanced AI systems |
gptkbp:used_in |
gptkb:Cyberpunk_2077
gptkb:The_Witcher_3:_Wild_Hunt |
gptkbp:uses |
C++ programming language
HLSL shading language |
gptkbp:bfsParent |
gptkb:REDengine_4
|
gptkbp:bfsLayer |
6
|