Statements (82)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
7
|
gptkbp:bfsParent |
gptkb:R-Type_II
gptkb:R-Type_series |
gptkbp:art_style |
2 D graphics
|
gptkbp:character |
gptkb:R-9
Bydo |
gptkbp:critical_reception |
positive reviews
|
gptkbp:developer |
gptkb:Irem
|
gptkbp:features |
gptkb:power-ups
boss battles cooperative gameplay weapon customization |
gptkbp:game_engine |
Irem's proprietary engine
|
gptkbp:game_mechanics |
gptkb:museum
audio effects customization options VR support environmental hazards achievements side-scrolling leaderboards boss encounters unlockable content level progression endless mode tutorial mode difficulty settings score system time attack mode screen resolution options weapon selection combo system shooting mechanics replay system save system enemy types practice mode score multipliers color settings controller support special attacks checkpoint system power-up system difficulty scaling gamepad support touchscreen support power-up collection pause feature aspect ratio settings input customization lives system keyboard support continue system mouse support enemy patterns HUD customization game speed adjustment |
gptkbp:game_modes |
single-player
multiplayer |
gptkbp:genre |
shoot 'em up
|
https://www.w3.org/2000/01/rdf-schema#label |
R-Type Command
|
gptkbp:influences |
bullet hell genre
shooter games |
gptkbp:legacy |
cult classic
|
gptkbp:multiplayer |
gptkb:online_multiplayer
local multiplayer |
gptkbp:narrative_style |
defeat the Bydo Empire
|
gptkbp:platform |
gptkb:Play_Station
|
gptkbp:predecessor |
gptkb:R-Type_Delta
|
gptkbp:publisher |
gptkb:Irem
|
gptkbp:rating |
gptkb:television_series
|
gptkbp:release_date |
gptkb:1998
|
gptkbp:release_platform |
gptkb:Nintendo_Switch
gptkb:Xbox gptkb:operating_system gptkb:video_game |
gptkbp:remake |
gptkb:R-Type_Command_HD
|
gptkbp:series |
gptkb:R-Type
|
gptkbp:setting |
gptkb:Author
|
gptkbp:soundtrack |
original soundtrack
|
gptkbp:successor |
gptkb:R-Type_Final
|