Q3 DM2

GPTKB entity

Statements (57)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style futuristic
gptkbp:community_events yes
gptkbp:contains gptkb:power-ups
gptkb:weapons
health packs
gptkbp:designed_by gptkb:John_Romero
gptkbp:features multiple levels
gptkbp:game_mechanics fast-paced
arena-style
gptkbp:game_mode multiplayer
gptkbp:game_modes team play
capture the flag
free for all
gptkbp:genre gptkb:first-person_shooter
gptkbp:graphics 3 D
gptkbp:has_community active
gptkbp:has_fan_base dedicated
gptkbp:has_legacy influenced level design
https://www.w3.org/2000/01/rdf-schema#label Q3 DM2
gptkbp:influenced_by gptkb:Quake_series
gptkbp:is_accessible_by yes
gptkbp:is_available_on gptkb:PC
gptkb:Linux
gptkb:Mac_OS
gptkb:Steam
gptkbp:is_compatible_with Quake III Arena engine
gptkbp:is_considered classic
gptkbp:is_featured_in game compilations
gptkbp:is_known_for strategic positioning
competitive matches
high skill ceiling
map control
skill-based play
gptkbp:is_part_of gptkb:modding_community
gptkb:sports
gaming history
gptkbp:is_popular_in gptkb:Gaming
gptkbp:is_referenced_in gaming culture
gptkbp:is_set_in futuristic environment
gptkbp:is_used_in tournaments
gptkbp:layout asymmetrical
gptkbp:level_design verticality
open spaces
tight corridors
gptkbp:map large
gptkbp:mod_support yes
gptkbp:nest_location multiple
gptkbp:part_of gptkb:Quake_III_Arena
gptkbp:release_date gptkb:1999
gptkbp:sound stereo
gptkbp:style_of_play tactical
fast reflexes
gptkbp:supports deathmatch
team deathmatch
gptkbp:bfsParent gptkb:Quake_Arena
gptkbp:bfsLayer 6