Statements (71)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:battle
|
gptkbp:employs |
Psionic abilities
|
gptkbp:features |
Warp Gates
|
gptkbp:focuses_on |
Strategy Guides
|
gptkbp:game_components |
Team Strategies
|
https://www.w3.org/2000/01/rdf-schema#label |
Protoss Defense
|
gptkbp:includes |
gptkb:Photon_Cannons
Shield Batteries |
gptkbp:is_analyzed_in |
Game Replays
|
gptkbp:is_characterized_by |
High-tech units
|
gptkbp:is_countered_by |
Mass Air Units
|
gptkbp:is_critical_for |
Survival in Late Game
|
gptkbp:is_criticized_for |
High Resource Cost
|
gptkbp:is_discussed_in |
Community Forums
Game Analysis |
gptkbp:is_effective_against |
Zerg Swarms
|
gptkbp:is_enhanced_by |
gptkb:Chrono_Boost
Upgrades Tactical Retreats |
gptkbp:is_essential_for |
Base Protection
Controlling Map Objectives |
gptkbp:is_featured_in |
gptkb:Star_Craft_II
|
gptkbp:is_influenced_by |
Player Skill
Map Layout |
gptkbp:is_known_for |
High Mobility
Strong defensive structures |
gptkbp:is_often_associated_with |
Aggressive Offense
Offensive Strategies Stalker Units Defensive Units |
gptkbp:is_often_used_in |
Tournament Play
Secure Expansions |
gptkbp:is_part_of |
Star Craft Lore
Protoss Strategy |
gptkbp:is_supported_by |
gptkb:observatory
|
gptkbp:is_vulnerable_to |
EMP
|
gptkbp:key |
Protoss Gameplay
Protoss Identity |
gptkbp:marketing_strategy |
Evolves Over Time
Can Be Adapted to Different Maps Can Be Countered by Timing Attacks Can Be Enhanced by Teamwork Can Be Overwhelmed Can Be Used to Build Momentum Can Be Used to Force Engagements Can Be Used to Protect Key Structures Can Be Used to Secure Victory. Can Turn the Tide of Battle Requires Adaptation Requires Knowledge of Opponent's Moves |
gptkbp:related_to |
gptkb:Star_Craft
|
gptkbp:requires |
gptkb:Vespene_Gas
Micro-management |
gptkbp:tactics |
Competitive Play
Pro Players Requires Coordination Can Be Effective in Team Games Can Be Used to Control the Game Can Be Used to Create Opportunities Can Be Used to Delay Opponents Can Be Used to Gain Map Control Can Be Used to Surprise Opponents Can Lead to Victory |
gptkbp:technique |
Resource Management
Area Denial |
gptkbp:upgrades |
Advanced Shields
|
gptkbp:utilizes |
gptkb:armor
Cannon Rush |
gptkbp:was_a_response_to |
Enemy Aggression
|
gptkbp:bfsParent |
gptkb:Protoss_Technology
|
gptkbp:bfsLayer |
4
|