Statements (66)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:magical_abilities
|
gptkbp:affects |
gptkb:research
unit production |
gptkbp:available_at |
gptkb:Nexus
|
gptkbp:can_be_used_for |
buildings
units |
gptkbp:cooling_system |
30 seconds
|
gptkbp:duration |
20 seconds
|
gptkbp:first_introduced |
gptkb:Star_Craft_II
|
gptkbp:has_limitations |
Nexus energy capacity
|
https://www.w3.org/2000/01/rdf-schema#label |
Chrono Boost
|
gptkbp:increased |
production speed
research speed |
gptkbp:initiated_by |
Chrono Wave
|
gptkbp:is_available_in |
multiplayer
single player custom games |
gptkbp:is_considered |
strategic ability
|
gptkbp:is_countered_by |
disruption
|
gptkbp:is_enhanced_by |
Chrono Field
|
gptkbp:is_often_accompanied_by |
gptkb:warp_drive
gptkb:Hylobates_lar Chrono Wave |
gptkbp:is_part_of |
Protos gameplay mechanics
Protos strategy |
gptkbp:is_related_to |
gptkb:warp_drive
|
gptkbp:is_used_in |
competitive play
|
gptkbp:is_used_to |
accelerate research
accelerate production |
gptkbp:price |
energy
|
gptkbp:requires |
Nexus energy
|
gptkbp:strategic_importance |
Protos players
|
gptkbp:used_by |
Protos
|
gptkbp:was_affecting |
resource management
strategic decisions offensive strategies player creativity player engagement unit effectiveness game enjoyment player strategies defensive strategies game balance game outcomes game pacing player satisfaction game variety meta shifts building upgrades competitive integrity team compositions map control unit upgrades game exploration tournament strategies unit composition timing attacks player decision making match dynamics tech advancement player skill expression player adaptation |
gptkbp:bfsParent |
gptkb:Protoss_Base
gptkb:Protoss_units gptkb:Protoss_faction |
gptkbp:bfsLayer |
5
|