Chrono Boost

GPTKB entity

Statements (68)
Predicate Object
gptkbp:instance_of gptkb:Ability
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Dark_Templar_guardian
gptkb:Dark_Templar_oracle
gptkb:Protoss_units
gptkb:Protoss_Military
gptkb:Protoss_faction
gptkbp:affects gptkb:Research_Institute
unit production
gptkbp:allows Nexus energy capacity
gptkbp:cooling_system 30 seconds
gptkbp:duration 20 seconds
gptkbp:established Chrono Wave
gptkbp:first_introduced gptkb:Star_Craft_II
https://www.w3.org/2000/01/rdf-schema#label Chrono Boost
gptkbp:increased production speed
research speed
gptkbp:is_available_in multiplayer
single player
custom games
gptkbp:is_available_on gptkb:observatory
gptkbp:is_considered strategic ability
gptkbp:is_countered_by disruption
gptkbp:is_enhanced_by Chrono Field
gptkbp:is_often_associated_with gptkb:genus
gptkb:observatory
Chrono Wave
gptkbp:is_part_of Protos gameplay mechanics
Protos strategy
gptkbp:is_related_to gptkb:computer
gptkbp:is_used_by Protos
gptkbp:is_used_for buildings
units
gptkbp:is_used_in competitive play
gptkbp:is_used_to accelerate research
accelerate production
gptkbp:price energy
gptkbp:requires Nexus energy
gptkbp:strategic_importance Protos players
gptkbp:was_affecting resource management
strategic decisions
offensive strategies
player creativity
player engagement
unit effectiveness
game enjoyment
player strategies
defensive strategies
game balance
game outcomes
game pacing
player satisfaction
game variety
meta shifts
building upgrades
competitive integrity
team compositions
map control
unit upgrades
game exploration
tournament strategies
unit composition
timing attacks
player decision making
match dynamics
tech advancement
player skill expression
player adaptation