gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:Peter_Molyneux
|
gptkbp:aims_to
|
create a virtual friend
|
gptkbp:cancellation_reason
|
gptkb:2012
lack of feasibility
|
gptkbp:cultural_impact
|
influence on simulation games
debate on virtual relationships
discussion on AI in gaming
influence on future AI games
influence on motion control games
|
gptkbp:design
|
gptkb:Peter_Molyneux
|
gptkbp:designed_by
|
gptkb:Peter_Molyneux
|
gptkbp:developed_by
|
gptkb:Lionhead_Studios
|
gptkbp:developer
|
gptkb:Lionhead_Studios
2009-2010
Lionhead Studios team
|
gptkbp:discontinued
|
gptkb:theorem
|
gptkbp:exhibited_at
|
E3 2010
E3 2009
|
gptkbp:features
|
gptkb:Artificial_Intelligence
natural language processing
motion tracking
|
gptkbp:first_introduced
|
Project Natal
|
gptkbp:focus
|
interactive character
|
gptkbp:game_mechanics
|
voice interaction
gesture control
emotion recognition
|
gptkbp:gameplay
|
virtual pet simulation
|
gptkbp:genre
|
gptkb:aircraft
life simulation
|
https://www.w3.org/2000/01/rdf-schema#label
|
Project Milo
|
gptkbp:influenced_by
|
gptkb:The_Sims
gptkb:Nintendogs
gptkb:Peter_Molyneux
|
gptkbp:inspired_by
|
Milo and Kate
|
gptkbp:legacy
|
influence on emotional storytelling
inspiration for future projects
influence on AI development
influence on character-driven narratives
influence on interactive entertainment
|
gptkbp:notable_album
|
gptkb:2009
|
gptkbp:number_of_teams
|
gptkb:musician
gptkb:event
user interaction
realism in gaming
emotional engagement
|
gptkbp:platform
|
gptkb:Xbox_360
|
gptkbp:publisher
|
gptkb:Microsoft
|
gptkbp:related_concept
|
virtual companionship
|
gptkbp:released_in
|
gptkb:2010
|
gptkbp:status
|
canceled
|
gptkbp:target_audience
|
gptkb:Person
|
gptkbp:targets
|
gptkb:Xbox_Live
|
gptkbp:technology
|
gptkb:software
|
gptkbp:uses
|
Kinect technology
|