Statements (63)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_developers
|
gptkbp:acquired_by |
gptkb:Microsoft
|
gptkbp:awards |
gptkb:award
gptkb:BAFTA_Awards |
gptkbp:closing_date |
April 2016
|
gptkbp:closure_type |
lack of commercial success
|
gptkbp:collaboration |
Peter Molyneux's other projects
|
gptkbp:community |
Fable fanbase
Black & White fanbase |
gptkbp:defunct |
gptkb:2016
|
gptkbp:founded |
gptkb:1996
|
gptkbp:founder |
gptkb:Peter_Molyneux
|
gptkbp:game_engine |
gptkb:Gamebryo
gptkb:Unity |
gptkbp:genre |
gptkb:role-playing_game
|
https://www.w3.org/2000/01/rdf-schema#label |
Lionhead Studios
|
gptkbp:influenced |
indie game development
simulation games narrative-driven games game marketing strategies game monetization strategies game sound design social interaction in games moral choice systems crowdfunding in gaming multiplayer game design game storytelling techniques player choice mechanics user-generated content in games sandbox gameplay art style in video games community engagement in game development game design in the 2000s game development culture in the UK |
gptkbp:influenced_by |
British video game industry
Peter Molyneux's design philosophy |
gptkbp:legacy |
influential in the RPG genre
|
gptkbp:location |
gptkb:Guildford,_England
|
gptkbp:notable_games |
gptkb:Fable_III
gptkb:Black_&_White gptkb:Fables gptkb:Fable_II The Movies |
gptkbp:number_of_employees |
approximately 100
|
gptkbp:parent_company |
gptkb:Microsoft_Studios
|
gptkbp:platform |
gptkb:Xbox
gptkb:Windows |
gptkbp:post_closure |
Fable Legends cancellation
Fable franchise continued by other studios Microsoft's focus on other projects legacy projects archived |
gptkbp:successor |
gptkb:none
|
gptkbp:type |
private company
|
gptkbp:website |
lionhead.com
|
gptkbp:bfsParent |
gptkb:Fable_III
gptkb:Fable_series gptkb:Fable_Series gptkb:Twinblade gptkb:Fables gptkb:Xbox_Game_Studios gptkb:Fable_II gptkb:Fable_Legends |
gptkbp:bfsLayer |
5
|