Programming Game AI by Example
GPTKB entity
Statements (23)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:book
|
| gptkbp:author |
Mat Buckland
|
| gptkbp:country |
gptkb:United_States
|
| gptkbp:example |
gptkb:C++
|
| gptkbp:focusesOn |
practical AI techniques for games
|
| gptkbp:genre |
non-fiction
|
| gptkbp:ISBN |
9781556220784
|
| gptkbp:language |
English
|
| gptkbp:mediaType |
gptkb:print
|
| gptkbp:pages |
352
|
| gptkbp:publicationDate |
2004
|
| gptkbp:publisher |
Wordware Publishing
|
| gptkbp:subject |
gptkb:artificial_intelligence
game development |
| gptkbp:targetAudience |
game developers
|
| gptkbp:teaches |
gptkb:fuzzy_logic
decision trees finite state machines pathfinding steering behaviors |
| gptkbp:bfsParent |
gptkb:Video_Game_AI
|
| gptkbp:bfsLayer |
8
|
| https://www.w3.org/2000/01/rdf-schema#label |
Programming Game AI by Example
|