Programming Game AI by Example

GPTKB entity

Statements (23)
Predicate Object
gptkbp:instanceOf gptkb:book
gptkbp:author Mat Buckland
gptkbp:country gptkb:United_States
gptkbp:example gptkb:C++
gptkbp:focusesOn practical AI techniques for games
gptkbp:genre non-fiction
https://www.w3.org/2000/01/rdf-schema#label Programming Game AI by Example
gptkbp:ISBN 9781556220784
gptkbp:language English
gptkbp:mediaType gptkb:print
gptkbp:pages 352
gptkbp:publicationDate 2004
gptkbp:publisher Wordware Publishing
gptkbp:subject gptkb:artificial_intelligence
game development
gptkbp:targetAudience game developers
gptkbp:teaches fuzzy logic
decision trees
finite state machines
pathfinding
steering behaviors
gptkbp:bfsParent gptkb:Video_Game_AI
gptkbp:bfsLayer 8