Statements (49)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:Computational_Technique
|
| gptkbp:canBe |
Deterministic
Non-deterministic |
| gptkbp:challenge |
Quality Control
Performance Optimization Balancing Randomness Predictability |
| gptkbp:contrastsWith |
Handcrafted Content
|
| gptkbp:enables |
gptkb:Variety
Scalability Personalized Content Replayability Small File Sizes |
| gptkbp:notableExample |
gptkb:Rogue
gptkb:Minecraft gptkb:Elite gptkb:Spelunky gptkb:No_Man's_Sky |
| gptkbp:notableFor |
Cellular Automata
Fractal Generation L-Systems Perlin Noise Wave Function Collapse |
| gptkbp:popularizedBy |
1980s
|
| gptkbp:produces |
gptkb:Infinite_Worlds
Dynamic Environments Random Maps Unique Experiences |
| gptkbp:relatedTo |
gptkb:artificial_intelligence
gptkb:Algorithms Automation Randomness Data Compression Generative Art Simulation Modeling |
| gptkbp:requires |
Seed Value
|
| gptkbp:studiedIn |
gptkb:Digital_Art
Computer Science Game Development |
| gptkbp:usedFor |
Content Creation
Level Design World Building Texture Generation |
| gptkbp:usedIn |
gptkb:simulation
Video Games Computer Graphics |
| gptkbp:bfsParent |
gptkb:Video_Game_AI
|
| gptkbp:bfsLayer |
8
|
| https://www.w3.org/2000/01/rdf-schema#label |
Procedural Generation
|