Statements (49)
Predicate | Object |
---|---|
gptkbp:instanceOf |
Computational Technique
|
gptkbp:canBe |
Deterministic
Non-deterministic |
gptkbp:challenge |
Quality Control
Performance Optimization Balancing Randomness Predictability |
gptkbp:contrastsWith |
Handcrafted Content
|
gptkbp:enables |
gptkb:Variety
Scalability Personalized Content Replayability Small File Sizes |
https://www.w3.org/2000/01/rdf-schema#label |
Procedural Generation
|
gptkbp:notableExample |
gptkb:Rogue
gptkb:Minecraft gptkb:Elite gptkb:Spelunky gptkb:No_Man's_Sky |
gptkbp:notableFor |
Cellular Automata
Fractal Generation L-Systems Perlin Noise Wave Function Collapse |
gptkbp:popularizedBy |
1980s
|
gptkbp:produces |
gptkb:Infinite_Worlds
Dynamic Environments Random Maps Unique Experiences |
gptkbp:relatedTo |
gptkb:artificial_intelligence
gptkb:Algorithms Automation Randomness Data Compression Generative Art Simulation Modeling |
gptkbp:requires |
Seed Value
|
gptkbp:studiedIn |
gptkb:Digital_Art
Computer Science Game Development |
gptkbp:usedFor |
Content Creation
Level Design World Building Texture Generation |
gptkbp:usedIn |
gptkb:simulation
Video Games Computer Graphics |
gptkbp:bfsParent |
gptkb:Video_Role-Playing_Games
|
gptkbp:bfsLayer |
7
|