Statements (135)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Mick_Gordon
gptkb:Deus_Ex:_Human_Revolution gptkb:Dishonored gptkb:Bethesda_Game_Studios gptkb:Bethesda_Softworks gptkb:Arkane_Studios gptkb:Zeni_Max_Media |
gptkbp:art_style |
retro-futuristic
|
gptkbp:awards |
Best Narrative at the Game Awards
Best Game at the BAFTA Games Awards Best Art Direction at the Game Awards Best Game Direction at the Game Awards Best Game at the Golden Joystick Awards 2017 Best Mobile Game at the Game Awards Best Action Game at the Game Awards Best Audio at the Game Awards Best Indie Game at the Game Awards Best Performance at the Game Awards Best Game at the DICE Awards Best Original Music at the Game Awards Best Strategy Game at the Game Awards Best RPG at the Game Awards Best Game at the Game Critics Awards Best Innovation at the Game Awards Best Adventure Game at the Game Awards Best Audio Experience at the Game Awards Best Character Design at the Game Awards Best Community Game at the Game Awards Best Community Support at the Game Awards Best Educational Game at the Game Awards Best Family Game at the Game Awards Best Game Design at the Golden Joystick Awards Best Game of the Year at the Game Awards Best Gameplay Mechanics at the Game Awards Best Level Design at the Game Awards Best Multiplayer Experience at the Game Awards Best Narrative Design at the Game Awards Best Narrative Experience at the Game Awards Best Simulation Game at the Game Awards Best Sports Game at the Game Awards Best User Experience at the Game Awards Best User Interface at the Game Awards Best VR Experience at the Game Awards Best Visual Design at the Game Awards Best Visual Experience at the Game Awards |
gptkbp:character_customization |
gptkb:battle
|
gptkbp:critical_reception |
positive
generally positive |
gptkbp:developer |
gptkb:Arkane_Studios
|
gptkbp:dlc |
gptkb:Prey:_Mooncrash
gptkb:Prey:_Typhon_Hunter |
gptkbp:enemy |
gptkb:Typhon
|
gptkbp:environment |
open-ended
|
gptkbp:fighting_style |
both ranged and melee
|
gptkbp:game_engine |
gptkb:organization
|
gptkbp:game_features |
gptkb:architect
gptkb:psychologist inventory management puzzle-solving VR support immersive environments varied environments character interactions combat mechanics environmental storytelling character customization character backstory day-night cycle dynamic weather visual design realistic physics narrative depth interactive objects non-linear narrative multiple endings crafting system skill trees AI companions upgradable abilities enemy variety AI enemies story-driven gameplay photo mode mod support DLC content narrative choices stealth mechanics open-ended gameplay immersive sim elements exploration of Talos I mimic enemies |
gptkbp:game_length |
15-20 hours
approximately 15-20 hours |
gptkbp:game_modes |
single-player
|
gptkbp:genre |
gptkb:legal_case
action-adventure |
https://www.w3.org/2000/01/rdf-schema#label |
Prey (2017)
|
gptkbp:in-game_currency |
Neuromods
|
gptkbp:influenced_by |
gptkb:Bioshock
gptkb:System_Shock |
gptkbp:influences |
gptkb:Dishonored
gptkb:Bioshock gptkb:System_Shock psychological horror survival horror |
gptkbp:main_character |
gptkb:Morgan_Yu
|
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:narrative_style |
gptkb:Author
|
gptkbp:narrative_theme |
gptkb:TV_series
gptkb:spacecraft gptkb:survival corporate ethics |
gptkbp:number_of_teams |
first-person
affect the story |
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:predecessor |
gptkb:Prey_(2006)
|
gptkbp:publisher |
gptkb:Bethesda_Softworks
|
gptkbp:puzzles |
environmental puzzles
|
gptkbp:release_date |
May 5, 2017
|
gptkbp:release_platform |
gptkb:PC
gptkb:Xbox_One P S4 PC, P S4, Xbox One |
gptkbp:release_region |
Worldwide
|
gptkbp:sequel |
gptkb:none
gptkb:Prey:_Mooncrash |
gptkbp:setting |
space station Talos I
|
gptkbp:skills |
gptkb:battle
|
gptkbp:soundtrack |
gptkb:Martin_O'_Donnell
gptkb:original_score_by_Mick_Gordon |
gptkbp:system_requirements |
high
|