Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Graphics_Processing_Unit
|
gptkbp:architecture |
gptkb:Power_VR_architecture
|
gptkbp:competes_with |
gptkb:Ge_Force_GPUs
gptkb:Adreno_GPUs gptkb:Mali_GPUs |
gptkbp:designed_for |
gptkb:smartphone
Smart TVs Tablets |
gptkbp:developed_by |
gptkb:Imagination_Technologies
|
gptkbp:features |
Low power consumption
Multi-threading support High dynamic range rendering Advanced shading techniques Hardware tessellation Tile-based rendering Support for 3 D graphics Support for 4 K resolution |
gptkbp:has |
Scalable architecture
High bandwidth memory support Strong ecosystem support Low latency rendering Extensive driver support Flexible memory management Multiple rendering pipelines Robust development tools |
https://www.w3.org/2000/01/rdf-schema#label |
Power VR Series11
|
gptkbp:is_known_for |
High efficiency
Versatile application support Rich graphics capabilities |
gptkbp:is_part_of |
Imagination Technologies product line
|
gptkbp:is_used_in |
Gaming consoles
Automotive applications Virtual reality devices |
gptkbp:market_segment |
Embedded systems
Mobile gaming |
gptkbp:performance |
High performance for mobile graphics
|
gptkbp:provides |
GPU compute capabilities
|
gptkbp:release_date |
gptkb:2020
|
gptkbp:successor |
Power VR Series12
|
gptkbp:supports |
gptkb:Open_CL_2.0
gptkb:Vulkan_1.1 gptkb:Direct_X_12 gptkb:Open_GL_ES_3.2 gptkb:Post-processing_effects Anisotropic filtering Particle systems Multi-sampling anti-aliasing Depth of field effects Motion blur effects |
gptkbp:used_in |
Mobile devices
|
gptkbp:uses |
Dynamic lighting
Deferred rendering Unified shader architecture Texture compression Shader model 5.0 Anti-aliasing techniques |
gptkbp:bfsParent |
gptkb:Power_VR_GPU
|
gptkbp:bfsLayer |
6
|