Power VR Series11

GPTKB entity

Statements (58)
Predicate Object
gptkbp:instance_of gptkb:Graphics_Processing_Unit
gptkbp:architecture gptkb:Power_VR_architecture
gptkbp:competes_with gptkb:Ge_Force_GPUs
gptkb:Adreno_GPUs
gptkb:Mali_GPUs
gptkbp:designed_for gptkb:smartphone
Smart TVs
Tablets
gptkbp:developed_by gptkb:Imagination_Technologies
gptkbp:features Low power consumption
Multi-threading support
High dynamic range rendering
Advanced shading techniques
Hardware tessellation
Tile-based rendering
Support for 3 D graphics
Support for 4 K resolution
gptkbp:has Scalable architecture
High bandwidth memory support
Strong ecosystem support
Low latency rendering
Extensive driver support
Flexible memory management
Multiple rendering pipelines
Robust development tools
https://www.w3.org/2000/01/rdf-schema#label Power VR Series11
gptkbp:is_known_for High efficiency
Versatile application support
Rich graphics capabilities
gptkbp:is_part_of Imagination Technologies product line
gptkbp:is_used_in Gaming consoles
Automotive applications
Virtual reality devices
gptkbp:market_segment Embedded systems
Mobile gaming
gptkbp:performance High performance for mobile graphics
gptkbp:provides GPU compute capabilities
gptkbp:release_date gptkb:2020
gptkbp:successor Power VR Series12
gptkbp:supports gptkb:Open_CL_2.0
gptkb:Vulkan_1.1
gptkb:Direct_X_12
gptkb:Open_GL_ES_3.2
gptkb:Post-processing_effects
Anisotropic filtering
Particle systems
Multi-sampling anti-aliasing
Depth of field effects
Motion blur effects
gptkbp:used_in Mobile devices
gptkbp:uses Dynamic lighting
Deferred rendering
Unified shader architecture
Texture compression
Shader model 5.0
Anti-aliasing techniques
gptkbp:bfsParent gptkb:Power_VR_GPU
gptkbp:bfsLayer 6